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4E Roles and Classes
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<blockquote data-quote="FreeXenon" data-source="post: 3773326" data-attributes="member: 6228"><p>I think I have a good idea as to how 4E Roles and Classes will work. I was falling asleep and my mind was wandering and this is what I came up with. With all of the previews this is what my crazy thoughts have put together especially in light of the Star Wars mechanics and the previews.</p><p></p><p>Call me crazy. Feel free to denounce me. If this is what it is going to be like I love it with everything including my pee pee. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p><strong>Role</strong></p><p>I think first you will pick you role Defender, Controller, Striker, or Leader and that will determine your base starting HP, BAB, base number of starting skills, saves, a small amount of starting feats (armor and weapons perhaps), and a few skills that will be available to you (Striker - stealth and perception perhaps).</p><p></p><p><strong>Power Source</strong></p><p>Then you will pick your Power Source. Your power source will give you a few skills that are available to you (Arcane - add Concentration, Spell Craft and Know [Arcane], and just perhaps modify your base role properties such as reduce the HD by 1 step for Arcane Power Source to a minimum of d4 for example.</p><p></p><p><strong>Talents</strong></p><p>There will be talents that are only available to each power source.</p><p>There will be talents that are only available to each role.</p><p>There will be talents that are only available to each role and power source combination.</p><p></p><p><strong>Professions</strong></p><p>Classes will be renamed to professions and will be similar to kits in 2E and will be like window dressing and flavor over the Class/Power Source Combo. They will come with class skills that are available and some starting feats, Feats and Talents that are available only to this profession.</p><p></p><p>The Fighter will be a profession will be available to Martial Defenders and will have some specialization feats/Talents.</p><p></p><p><strong>Multiclassing</strong></p><p>Multiclassing will work best with classes of the same power source. </p><p>The Ranger which is rumored to be the Divine Striker which could be combined with Cleric which is rumored to be the Divine Leader. A Ranger 4/Cleric3 will have a caster level of 7 and cast spells most likely as a 4rth level cleric. </p><p></p><p>If you mix Power source they will combine at a reduced rate - say 1/4 as an example so that you investment is not a total loss.</p><p></p><p>If this is not how it is done directly in the PHB this may be how it is done behind the scenes</p><p>...or something like that....</p><p></p><p>These are just some crazy thoughts. What do you think? <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="FreeXenon, post: 3773326, member: 6228"] I think I have a good idea as to how 4E Roles and Classes will work. I was falling asleep and my mind was wandering and this is what I came up with. With all of the previews this is what my crazy thoughts have put together especially in light of the Star Wars mechanics and the previews. Call me crazy. Feel free to denounce me. If this is what it is going to be like I love it with everything including my pee pee. ;) [B]Role[/B] I think first you will pick you role Defender, Controller, Striker, or Leader and that will determine your base starting HP, BAB, base number of starting skills, saves, a small amount of starting feats (armor and weapons perhaps), and a few skills that will be available to you (Striker - stealth and perception perhaps). [B]Power Source[/B] Then you will pick your Power Source. Your power source will give you a few skills that are available to you (Arcane - add Concentration, Spell Craft and Know [Arcane], and just perhaps modify your base role properties such as reduce the HD by 1 step for Arcane Power Source to a minimum of d4 for example. [B]Talents[/B] There will be talents that are only available to each power source. There will be talents that are only available to each role. There will be talents that are only available to each role and power source combination. [B]Professions[/B] Classes will be renamed to professions and will be similar to kits in 2E and will be like window dressing and flavor over the Class/Power Source Combo. They will come with class skills that are available and some starting feats, Feats and Talents that are available only to this profession. The Fighter will be a profession will be available to Martial Defenders and will have some specialization feats/Talents. [B]Multiclassing[/B] Multiclassing will work best with classes of the same power source. The Ranger which is rumored to be the Divine Striker which could be combined with Cleric which is rumored to be the Divine Leader. A Ranger 4/Cleric3 will have a caster level of 7 and cast spells most likely as a 4rth level cleric. If you mix Power source they will combine at a reduced rate - say 1/4 as an example so that you investment is not a total loss. If this is not how it is done directly in the PHB this may be how it is done behind the scenes ...or something like that.... These are just some crazy thoughts. What do you think? :uhoh: [/QUOTE]
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