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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Roles and Classes
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<blockquote data-quote="FreeXenon" data-source="post: 3773868" data-attributes="member: 6228"><p>Now that have a little more sleep and have read a few comments I am thinking much clearer. Thanks...</p><p></p><p>Yea, I do think that it will still be classes. The method that I think the designers will be using to design classes will parallel what I described above. Each class, I think, will have their Role and Power Source stated in the class description. Their advancement will be tied specifically to their Role: Defenders will most likely have a Strong BAB and Controllers not so much and the like.</p><p></p><p>I think that the designers will take the Role and the Power Source, which in and of themselves will be balanced within each other providing a stable base, kind of how I described above, from which to develop a class. Then they will add the class abilities and Talents that are specific to that class. Each layer - Role, Power Source, Talent, Feat, and class abilities - will, theoretically, be balanced within themselves. Having each layer basically balance as they go will provide a stable development base for their design and for others to design their own classes as well as make it convenient to design a class.</p><p></p><p>Just my thoughts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="FreeXenon, post: 3773868, member: 6228"] Now that have a little more sleep and have read a few comments I am thinking much clearer. Thanks... Yea, I do think that it will still be classes. The method that I think the designers will be using to design classes will parallel what I described above. Each class, I think, will have their Role and Power Source stated in the class description. Their advancement will be tied specifically to their Role: Defenders will most likely have a Strong BAB and Controllers not so much and the like. I think that the designers will take the Role and the Power Source, which in and of themselves will be balanced within each other providing a stable base, kind of how I described above, from which to develop a class. Then they will add the class abilities and Talents that are specific to that class. Each layer - Role, Power Source, Talent, Feat, and class abilities - will, theoretically, be balanced within themselves. Having each layer basically balance as they go will provide a stable development base for their design and for others to design their own classes as well as make it convenient to design a class. Just my thoughts. :) [/QUOTE]
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