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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Roles
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<blockquote data-quote="NewfieDave" data-source="post: 4002946" data-attributes="member: 56969"><p>Roles are not new. The classes have had these "defender" and "leader" labels since 1e, they just haven't been described as thoroughly as we've seen in 4e previews.</p><p></p><p>The new system, if it works as advertised, should be just what I'm looking for. When I played 2e, I found the class system to be too rigid and inflexible. The only 2e character I was totally satisfied with was a specialty priest I made with help from our DM, because I was able to customize him to my desires. In 3.X, I loved the customization involved in making a character, but prerequisites usually got in the way of my concepts. Some concepts just needed way too many feats to work (thanks to some needless feat prerequisites), so my characters didn't feel like they should until high level (few ever got that far). Also, prestige classes made the core classes seem weak and unimportant. Sorcerer and Cleric really stick out to me as classes who gain nothing special after 1st level.</p><p></p><p>4e seems to be solving all these problems. Picking your class is an important choice now, because you're stuck with it your whole character life. No more "I'll just take 2 levels in Paladin for this overpowered bonus to all my saves then switch class." Adding more feats/powers and removing most of the needless prerequisites will allow the customization I desire. If all this works as so far advertised, I'll be a happy panda.</p></blockquote><p></p>
[QUOTE="NewfieDave, post: 4002946, member: 56969"] Roles are not new. The classes have had these "defender" and "leader" labels since 1e, they just haven't been described as thoroughly as we've seen in 4e previews. The new system, if it works as advertised, should be just what I'm looking for. When I played 2e, I found the class system to be too rigid and inflexible. The only 2e character I was totally satisfied with was a specialty priest I made with help from our DM, because I was able to customize him to my desires. In 3.X, I loved the customization involved in making a character, but prerequisites usually got in the way of my concepts. Some concepts just needed way too many feats to work (thanks to some needless feat prerequisites), so my characters didn't feel like they should until high level (few ever got that far). Also, prestige classes made the core classes seem weak and unimportant. Sorcerer and Cleric really stick out to me as classes who gain nothing special after 1st level. 4e seems to be solving all these problems. Picking your class is an important choice now, because you're stuck with it your whole character life. No more "I'll just take 2 levels in Paladin for this overpowered bonus to all my saves then switch class." Adding more feats/powers and removing most of the needless prerequisites will allow the customization I desire. If all this works as so far advertised, I'll be a happy panda. [/QUOTE]
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