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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Ruined My Love For 3.5
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<blockquote data-quote="Andre" data-source="post: 4188816" data-attributes="member: 25930"><p>For me, I have no hatred of 3.x, but a great deal of frustration - it has such potential, but it's just too much freaking work. </p><p></p><p>We tried to make it simpler. We ignored certain rules that caused problems, such as polymorph, and avoided others, such lycanthropes (try designing a 5th level fighter werewolf - all three forms). We tried house rules, but the system is so interconnected, changing one thing ripples throughout. For example, try taking out alignment. It seems easy, until you start looking at spells, and creature abilties, and classes, and...you get the idea. So you end up adding more house rules to cover all the ripples, and house rules for those ripples, and so on. Meanwhile, published material - which should save time and effort - has to be adapted to the house rules. After a time, the whole mess just collapses under its own weight.</p><p></p><p>It got so bad, that no one in my group was willing to GM 3.x. Every one of us has GM'd in the past and enjoys doing so. Yet no one wanted to GM 3.x. In fact, we decided that when we next have time for gaming, we're going to play Champions - it's not just more flexible, it's just plain easier. I never thought I would find an RPG harder than Hero...(though to be fair, Hero plays easily (IMO), it just the prep work that can get tedious)</p><p></p><p>I finally concluded that the only way to make 3.x significantly simpler and easier is to design a completely new system - which kind of defeats the whole purpose.</p></blockquote><p></p>
[QUOTE="Andre, post: 4188816, member: 25930"] For me, I have no hatred of 3.x, but a great deal of frustration - it has such potential, but it's just too much freaking work. We tried to make it simpler. We ignored certain rules that caused problems, such as polymorph, and avoided others, such lycanthropes (try designing a 5th level fighter werewolf - all three forms). We tried house rules, but the system is so interconnected, changing one thing ripples throughout. For example, try taking out alignment. It seems easy, until you start looking at spells, and creature abilties, and classes, and...you get the idea. So you end up adding more house rules to cover all the ripples, and house rules for those ripples, and so on. Meanwhile, published material - which should save time and effort - has to be adapted to the house rules. After a time, the whole mess just collapses under its own weight. It got so bad, that no one in my group was willing to GM 3.x. Every one of us has GM'd in the past and enjoys doing so. Yet no one wanted to GM 3.x. In fact, we decided that when we next have time for gaming, we're going to play Champions - it's not just more flexible, it's just plain easier. I never thought I would find an RPG harder than Hero...(though to be fair, Hero plays easily (IMO), it just the prep work that can get tedious) I finally concluded that the only way to make 3.x significantly simpler and easier is to design a completely new system - which kind of defeats the whole purpose. [/QUOTE]
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4E Ruined My Love For 3.5
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