I am just wondering if one of the reasons for the huge differences between 4th edition rules and flavor and that of the previous editions is an attempt to consciously distance the rules and the names from the Open Gaming License, so as to gain greater control over the product and create more branding within the product. This applies particularly to names. For example, names of fantasy creatures and races tended to be taken from ancient myths and legends and became somewhat generic to fantasy (a practice I like). This was not always the case, but the tendency was to do that. Now, it seems, with names such as Eladrin or Dragonborn, there seems to be a shift to using names that can more easily be copyrighted (if that is the correct term for it).
Sorry if this may sound somewhat confusing, I am neither a publisher nor a lawyer, so I don't necessarily know the proper terms for what I am trying to express here. Also, this post is not really meant to express judgment on what I perceive to be a new policy, but rather to see whether others also think this is the case. Yes, I did prefer previous practice, but I do understand that business is business and exists to make a profit and all that.
Sorry if this may sound somewhat confusing, I am neither a publisher nor a lawyer, so I don't necessarily know the proper terms for what I am trying to express here. Also, this post is not really meant to express judgment on what I perceive to be a new policy, but rather to see whether others also think this is the case. Yes, I did prefer previous practice, but I do understand that business is business and exists to make a profit and all that.