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4E Rules first Role-Play second?
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<blockquote data-quote="Geron Raveneye" data-source="post: 3773513" data-attributes="member: 2268"><p>Heh, in that case I hope WotC will produce a <strong>good</strong> beginner's entry product this edition, that doesn't just feature the necessary rules to start playing D&D, but a handful of examples of play, solid advice on what can and will come up during a typical D&D adventure and how to handle it, and some ground rules about the group interaction that a lot of us more experienced players expect as a god-given fact after 20+ years of play. Otherwise, somebody who searches for answers on what this whole "roleplaying" is supposed to be in the first place will find lots of numbers, rules, and mechanics...which will produce the same problem 3.X produced, namely people getting their roleplaying inspiration from other media, like computer games or movies, and trying to bring that to D&D. It'd be silly to be THE Number 1 pen & paper roleplaying game in the world, and not contain anything on what roleplaying actually <strong>is</strong>, or incorporate that concept into the product line. Experienced (or plain uninterested) players nonwithstanding., I'd prefer it if the 4E generation got a little more about what roleplaying IS again, and not just how the numbers add up to generate a big splash of damage.</p><p></p><p>Kewl powerz always sell, but kewl powerz don't make a roleplaying game.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3773513, member: 2268"] Heh, in that case I hope WotC will produce a [b]good[/b] beginner's entry product this edition, that doesn't just feature the necessary rules to start playing D&D, but a handful of examples of play, solid advice on what can and will come up during a typical D&D adventure and how to handle it, and some ground rules about the group interaction that a lot of us more experienced players expect as a god-given fact after 20+ years of play. Otherwise, somebody who searches for answers on what this whole "roleplaying" is supposed to be in the first place will find lots of numbers, rules, and mechanics...which will produce the same problem 3.X produced, namely people getting their roleplaying inspiration from other media, like computer games or movies, and trying to bring that to D&D. It'd be silly to be THE Number 1 pen & paper roleplaying game in the world, and not contain anything on what roleplaying actually [b]is[/b], or incorporate that concept into the product line. Experienced (or plain uninterested) players nonwithstanding., I'd prefer it if the 4E generation got a little more about what roleplaying IS again, and not just how the numbers add up to generate a big splash of damage. Kewl powerz always sell, but kewl powerz don't make a roleplaying game. [/QUOTE]
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