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4E Rules first Role-Play second?
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<blockquote data-quote="BryonD" data-source="post: 3774006" data-attributes="member: 957"><p>Absolutely 100% true.</p><p>But if we are talking about 4E books, then I think it is a bad idea to look for RP between the covers. So let's focus the books on mechanics, which is a lot more than "kewl powerz".</p><p></p><p></p><p>To speak to the WW example above, yeah there is some RP there. But just barely the slightest tiny hint of it. What I think of regarding RP has vastly more dimensions than that. So that as an added value it is nearly pointless. I'm not saying it is a bad system for what it does. I haven't even played it. But the example is such a tiny aspect that I'd rather just move on to something else and continue to look to myself and other players for RP. And this becomes much more true if you consider multiple characters and multiple campaigns. I don't want rules nudging me down certain paths. Which isn't to say that the WW example is one dimensional. But it sounds like it is either going to be ignored (making it of limited meaning) or you go with it (or directly against it), which is to some degree a constrained option.</p><p></p><p>But it doesn't sound to me like it enhances RP so much as offers RP crutches.</p></blockquote><p></p>
[QUOTE="BryonD, post: 3774006, member: 957"] Absolutely 100% true. But if we are talking about 4E books, then I think it is a bad idea to look for RP between the covers. So let's focus the books on mechanics, which is a lot more than "kewl powerz". To speak to the WW example above, yeah there is some RP there. But just barely the slightest tiny hint of it. What I think of regarding RP has vastly more dimensions than that. So that as an added value it is nearly pointless. I'm not saying it is a bad system for what it does. I haven't even played it. But the example is such a tiny aspect that I'd rather just move on to something else and continue to look to myself and other players for RP. And this becomes much more true if you consider multiple characters and multiple campaigns. I don't want rules nudging me down certain paths. Which isn't to say that the WW example is one dimensional. But it sounds like it is either going to be ignored (making it of limited meaning) or you go with it (or directly against it), which is to some degree a constrained option. But it doesn't sound to me like it enhances RP so much as offers RP crutches. [/QUOTE]
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