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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Rules first Role-Play second?
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<blockquote data-quote="Ruin Explorer" data-source="post: 3774614" data-attributes="member: 18"><p>THis is a completely shoddy and dare I say it, completely ill-considered argument for not including RP info/suggestions.</p><p></p><p>By that logic, D&D books need contain no information advice on creating/writing adventures, desiging settings, and so on - because you, an experienced RPer and DM, know how that all works.</p><p></p><p>What about the new guy?</p><p></p><p>You think it's cool to damn those new to D&D to a complete lack of what you consider to be common knowledge, which is to say, of how to roleplay? I daresay if D&D ignores RP completely in 4E, your average D&D player in ten-fifteen years is going to closely resemble your average Diablo 2 player from a few years ago - only interested in his "build" and how to upgrade it. Sure, people like you and me, experienced RPers, will be RPing and loving it, but unless the book explains to the newbs, the information is NOT going to magically appear in their brains.</p><p></p><p>I've made this argument a million times, though, and WotC know they can put that stuff in the PHB2 or DMG2 and shrug, because guess what, if D&D turned into a collectible minatures game which happened to need a lot of books to play right, which it just happened you could RP in? They'd probably be pulling several times as much profit.</p><p></p><p>It's just the complete failure to explain what role-playing is, or in any way support creating a character with a personality, backstory and so on that I object to, and to be real, it was 3E's problem, not 3.5E's. Hopefully 4E will do at least as much as 3.5E, in which case I won't be bothered.</p><p></p><p>Saying "I know how to do it already!" though, is really a bad reason for not teaching others.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 3774614, member: 18"] THis is a completely shoddy and dare I say it, completely ill-considered argument for not including RP info/suggestions. By that logic, D&D books need contain no information advice on creating/writing adventures, desiging settings, and so on - because you, an experienced RPer and DM, know how that all works. What about the new guy? You think it's cool to damn those new to D&D to a complete lack of what you consider to be common knowledge, which is to say, of how to roleplay? I daresay if D&D ignores RP completely in 4E, your average D&D player in ten-fifteen years is going to closely resemble your average Diablo 2 player from a few years ago - only interested in his "build" and how to upgrade it. Sure, people like you and me, experienced RPers, will be RPing and loving it, but unless the book explains to the newbs, the information is NOT going to magically appear in their brains. I've made this argument a million times, though, and WotC know they can put that stuff in the PHB2 or DMG2 and shrug, because guess what, if D&D turned into a collectible minatures game which happened to need a lot of books to play right, which it just happened you could RP in? They'd probably be pulling several times as much profit. It's just the complete failure to explain what role-playing is, or in any way support creating a character with a personality, backstory and so on that I object to, and to be real, it was 3E's problem, not 3.5E's. Hopefully 4E will do at least as much as 3.5E, in which case I won't be bothered. Saying "I know how to do it already!" though, is really a bad reason for not teaching others. [/QUOTE]
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