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4E Rules first Role-Play second?
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<blockquote data-quote="F4NBOY" data-source="post: 3780319" data-attributes="member: 54553"><p>I'm not defending any truth dude. I want people to be able to play the game the way the want to. I don't need a book to tell me how to play the game. I don't need a facist DM that has a vision of what a RPG should be and force everyone to follow his idea. I don't need rules, mechanics, texts, examples, etc to "solidify" a vision of roleplaying, that probably half the group won't agree with. It's just wasted paper.</p><p></p><p>You make jokes about Rules Police but I know many cool guys that stopped playing RPGs because of people like you, that believed in the things you believe (the right way to play the game, munchkinism and powergaming is bad, roleplaying is what RPG are about and all that, etc). They felt they were playing the game "the wrong way" because of this RP preaching. They felt they were "bad" gamers. </p><p></p><p>And when that new player sees someone saying: "we need to teach people "how" to play RPG, roleplaying is essential to RPG, RPG is not RPG without it" and he just doesn't feel that to be a fun factor for him, he will probably just think: "maybe RPGs are not for me, I only wanna roll some dice, kill monsters and level up". And then the RP preacher will probably say: "yeah, go play play WoW, you munchkin! RPG is not for you!" Great, one less player to play the good game, one less friend to have some fun together. </p><p></p><p>So I don't need a D&D PHB with a chapter "teaching" players how a RPG session should be. Everyone plays the way they like it. No bonus XP for the guy with better roleplaying, I don't need the shy player to feel he is being left behind (and I saw at least 2 good players stop playing because of that). No mechanical bonus for roleplaying, for the same reason. No mechanics influenced by roleplaying, the rules are and should be blind. Rule are black and white, they are fair, they are the game. </p><p></p><p>I don't need anything else. If I bring something else to the game, it's because I want to, not because it's needed. D&D doesn't need roleplaying to work or to be D&D, or to be a RPG. I don't want D&D books even <u>slightly suggesting</u> the contrary of that. </p><p></p><p>D&D is for everyone, the emo-player, the munchkin powergamer, the girlfriend that doesn't care about reading the books, the rules lawyer, the wanna-be actor, the dice roller, the roleplaying aficionado, fair DMs, evil DMs, nice DMs. It's a game for the intelectual elite and for the cheap masses. I don't see half that kinds of people playing WoD for the obvious reason. D&D is for everyone and the only way to keep that the way it is is keeping the book as fair and as black and white as possible. Maybe you are right, yes, I'm defending a "truth", my truth is:</p><p></p><p>RP-FREE!</p></blockquote><p></p>
[QUOTE="F4NBOY, post: 3780319, member: 54553"] I'm not defending any truth dude. I want people to be able to play the game the way the want to. I don't need a book to tell me how to play the game. I don't need a facist DM that has a vision of what a RPG should be and force everyone to follow his idea. I don't need rules, mechanics, texts, examples, etc to "solidify" a vision of roleplaying, that probably half the group won't agree with. It's just wasted paper. You make jokes about Rules Police but I know many cool guys that stopped playing RPGs because of people like you, that believed in the things you believe (the right way to play the game, munchkinism and powergaming is bad, roleplaying is what RPG are about and all that, etc). They felt they were playing the game "the wrong way" because of this RP preaching. They felt they were "bad" gamers. And when that new player sees someone saying: "we need to teach people "how" to play RPG, roleplaying is essential to RPG, RPG is not RPG without it" and he just doesn't feel that to be a fun factor for him, he will probably just think: "maybe RPGs are not for me, I only wanna roll some dice, kill monsters and level up". And then the RP preacher will probably say: "yeah, go play play WoW, you munchkin! RPG is not for you!" Great, one less player to play the good game, one less friend to have some fun together. So I don't need a D&D PHB with a chapter "teaching" players how a RPG session should be. Everyone plays the way they like it. No bonus XP for the guy with better roleplaying, I don't need the shy player to feel he is being left behind (and I saw at least 2 good players stop playing because of that). No mechanical bonus for roleplaying, for the same reason. No mechanics influenced by roleplaying, the rules are and should be blind. Rule are black and white, they are fair, they are the game. I don't need anything else. If I bring something else to the game, it's because I want to, not because it's needed. D&D doesn't need roleplaying to work or to be D&D, or to be a RPG. I don't want D&D books even [U]slightly suggesting[/U] the contrary of that. D&D is for everyone, the emo-player, the munchkin powergamer, the girlfriend that doesn't care about reading the books, the rules lawyer, the wanna-be actor, the dice roller, the roleplaying aficionado, fair DMs, evil DMs, nice DMs. It's a game for the intelectual elite and for the cheap masses. I don't see half that kinds of people playing WoD for the obvious reason. D&D is for everyone and the only way to keep that the way it is is keeping the book as fair and as black and white as possible. Maybe you are right, yes, I'm defending a "truth", my truth is: RP-FREE! [/QUOTE]
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