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4E Rules first Role-Play second?
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<blockquote data-quote="Jib" data-source="post: 3783615" data-attributes="member: 38074"><p>My brothers and sisters one thing you must consider in this debate. Most of the people who play World of Warcraft believe completely that it is a role playing game. Not a game where you play a character who is just like every other character and is limited by a computer program not your imagination (not that WOW is bad it just defines a current view).</p><p></p><p>I have to go with Ruin Explorer on this. A page showing how to create a character and a list of 20 questions to consider for your PC would help new and old players alike. Not so much to take away space that rules inhabit but enough to guide a newbie.</p><p></p><p>I'd also like to say for the record that the designers at WoTC do role play. You can see it when they post their blogs. Not always are they focused on who can do the most damage but on what is a fun D&D experience. I remember the Chris Perkins blogs for 3.0 and I could tell they had story first and dice rolls second. Those who I have had the pleasure to meet seem to think more like script writers for movies or novelists than rule crunchers.</p><p></p><p>And role play doesn't mean taking 10 minutes to describe how your PC orders an ale in the local tavern. It means that your character is more than a set of numbers (often tweaked for the best combat results).</p></blockquote><p></p>
[QUOTE="Jib, post: 3783615, member: 38074"] My brothers and sisters one thing you must consider in this debate. Most of the people who play World of Warcraft believe completely that it is a role playing game. Not a game where you play a character who is just like every other character and is limited by a computer program not your imagination (not that WOW is bad it just defines a current view). I have to go with Ruin Explorer on this. A page showing how to create a character and a list of 20 questions to consider for your PC would help new and old players alike. Not so much to take away space that rules inhabit but enough to guide a newbie. I'd also like to say for the record that the designers at WoTC do role play. You can see it when they post their blogs. Not always are they focused on who can do the most damage but on what is a fun D&D experience. I remember the Chris Perkins blogs for 3.0 and I could tell they had story first and dice rolls second. Those who I have had the pleasure to meet seem to think more like script writers for movies or novelists than rule crunchers. And role play doesn't mean taking 10 minutes to describe how your PC orders an ale in the local tavern. It means that your character is more than a set of numbers (often tweaked for the best combat results). [/QUOTE]
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