Iron Sky said:Now we do gridded combat in almost every system. It takes less work for me as the DM and has cut down arguments by an order of magnitude, but it definitely takes everyone out of character and reduces the immersion alot.
I ran Dawn of Defiance for the first time yesterday and there were two major encounters, both on very large battle maps. I agree with you here, and my solution in the future is going to be to mix games up with non-map encounters and some full miniature encounters. Now, i spent a lot of time figuring out how i wanted the maps to look, and in one respect, there is less for the GM to describe when the players can just LOOK down and see everything.
But at the same time it does detract from being immersed in the story. And SW isn't as tactically oriented as D&D. In fact, after running the D&D skirmish game i'm a little disappointed with SW combat, which basically boils down to Aim & Shoot every round. Oh, and duck behind cover.