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4e rules will make some games much harder to run
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<blockquote data-quote="entrerix" data-source="post: 4109898" data-attributes="member: 61562"><p>My apologies if a thread like this exists and I didnt see it. After reading the new class powers, warlords in particular, it struck me that these rules will be much harder to accommodate in some games. Mine in particular. </p><p></p><p>Any groups which don't use a playmat/whiteboard/graph paper to chart out exactly where will have a hard time using rules like "slide opponent two squares" and such. I know its easy to say "just tell your players to imagine the kobold was knocked ten feet to the left", but I don't want to have to worry about keeping track of exactly how many feet away each enemy is, that's why we don't use a mat to begin with. </p><p></p><p>normally I'd say something like "you enter the door, two kobolds see you enter and charge at you from the left, while their large and unfriendly looking gnoll taskmaster sweeps in from the right with his spear leading the way" no need to describe exactly how many feet or anything and the players get a feel for whats happening and use their imagination to fill in minor details, and if they want specifics they can ask for them.</p><p></p><p>but now, if a player is using a warlord most of his skills lose their value since no one really knows or cares about the precise positioning of opponents. At first i thought a couple easy houserules, but it looks like it would affect almost all of the warlords skills... </p><p></p><p>I could go on with more specific examples but I imagine my point has come across... this is not a gripe by the way, I'm feeling a little worried is all because I'd hate to warn players "dont pick the warlord because most of his skills will be of little use in our games"</p><p></p><p>if anyone has any thoughts, suggestions, or houserules they want to share please do!</p></blockquote><p></p>
[QUOTE="entrerix, post: 4109898, member: 61562"] My apologies if a thread like this exists and I didnt see it. After reading the new class powers, warlords in particular, it struck me that these rules will be much harder to accommodate in some games. Mine in particular. Any groups which don't use a playmat/whiteboard/graph paper to chart out exactly where will have a hard time using rules like "slide opponent two squares" and such. I know its easy to say "just tell your players to imagine the kobold was knocked ten feet to the left", but I don't want to have to worry about keeping track of exactly how many feet away each enemy is, that's why we don't use a mat to begin with. normally I'd say something like "you enter the door, two kobolds see you enter and charge at you from the left, while their large and unfriendly looking gnoll taskmaster sweeps in from the right with his spear leading the way" no need to describe exactly how many feet or anything and the players get a feel for whats happening and use their imagination to fill in minor details, and if they want specifics they can ask for them. but now, if a player is using a warlord most of his skills lose their value since no one really knows or cares about the precise positioning of opponents. At first i thought a couple easy houserules, but it looks like it would affect almost all of the warlords skills... I could go on with more specific examples but I imagine my point has come across... this is not a gripe by the way, I'm feeling a little worried is all because I'd hate to warn players "dont pick the warlord because most of his skills will be of little use in our games" if anyone has any thoughts, suggestions, or houserules they want to share please do! [/QUOTE]
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4e rules will make some games much harder to run
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