Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
4e rules will make some games much harder to run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FitzTheRuke" data-source="post: 4110030" data-attributes="member: 59816"><p>I plan on trying it out soon myself.</p><p></p><p>The biggest reason that I don't like mats & figures is that in every game I've played WITHOUT them I remember the events as if I was my character - seeing the events from my character's eyes.</p><p></p><p>WITH mats & figs I remember moving the figures around the mat.</p><p></p><p>I think that playing without figures would be pretty silly if you bothered with measuring distances at all. It's not like the character is running along with a yardstick. "Hey, I just moved 10 feet forward!"</p><p></p><p>However, it's really important to use terms like forward, back, left, and right, and to think of things in terms of here, there, and over there.</p><p></p><p>Right Here is anything you can reach, or fight in melee.</p><p>Here is anything you could get to with a shift. (Think of a shift as a slow, careful short move, rather than a specific minimal distance.)</p><p>There is anything you could get to in a single move. (This would include moving as fast as is feasible given the terrain.)</p><p>Over there can be quantified in number of moves. ("Over there by three" would take three move actions to arrive, making it now "here")</p><p></p><p>Movement rates should really simply be a comparative number that suggests that in a race to get someplace quickly (or a chase) the character with the highest speed wins.</p><p></p><p>This may sound complicated, but it gets pretty easy once you get the hang of it.</p><p></p><p>I'd simply say that forced movement in 4e that is less than 3 would keep a character "here" (relative to where they were before, but not in melee (if that's the intent.) and any forced movement of 3+ would move the target from here to there.</p><p></p><p>Anyway, I think I might be starting to confuse myself with terminology so I'll shut up now.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4110030, member: 59816"] I plan on trying it out soon myself. The biggest reason that I don't like mats & figures is that in every game I've played WITHOUT them I remember the events as if I was my character - seeing the events from my character's eyes. WITH mats & figs I remember moving the figures around the mat. I think that playing without figures would be pretty silly if you bothered with measuring distances at all. It's not like the character is running along with a yardstick. "Hey, I just moved 10 feet forward!" However, it's really important to use terms like forward, back, left, and right, and to think of things in terms of here, there, and over there. Right Here is anything you can reach, or fight in melee. Here is anything you could get to with a shift. (Think of a shift as a slow, careful short move, rather than a specific minimal distance.) There is anything you could get to in a single move. (This would include moving as fast as is feasible given the terrain.) Over there can be quantified in number of moves. ("Over there by three" would take three move actions to arrive, making it now "here") Movement rates should really simply be a comparative number that suggests that in a race to get someplace quickly (or a chase) the character with the highest speed wins. This may sound complicated, but it gets pretty easy once you get the hang of it. I'd simply say that forced movement in 4e that is less than 3 would keep a character "here" (relative to where they were before, but not in melee (if that's the intent.) and any forced movement of 3+ would move the target from here to there. Anyway, I think I might be starting to confuse myself with terminology so I'll shut up now. Any thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4e rules will make some games much harder to run
Top