Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4e rules will make some games much harder to run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mearls" data-source="post: 4112306" data-attributes="member: 697"><p>If you played 3e without miniatures, you'll have no problem with 4e. However, there are a few things to consider.</p><p></p><p>First, forced movement is much more common in the game. However, I don't think it will be any harder to adjudicate in the game than normal movement. For instance, if the dwarf fighter pushes the ogre 2 squares, you just need to note that the ogre has to move closer to the party before attacking, and that the rogue who was next to the ogre can now move away with an opportunity attack.</p><p></p><p>Second, the areas of effect in the game have been standardized. So, you need to look at the areas and come up with basic rules of thumb for each. Once you've done that, you're set for the life of the edition.</p><p></p><p>Third, even without minis I'd keep track of a general, spacial relationship between combatants. When I used to play without minis, I'd have a back rank and front rank, with the front guys in melee and the back guys using missiles.</p><p></p><p>4e promotes the use of more set pieces and terrain than older editions, so I'd suggest creating a list of notable features in a room, and grouping combatants accordingly.</p><p></p><p>For instance, the chapel to Tharizdun has three notable features: an altar where the high priest stands, a giant stone idol, and several rows of pews. You might slot each combatant into one of those areas. If the dwarf is in the pews and pushes the ogre back, you might just shift the ogre over to the stone idol's area.</p><p></p><p>There is one area where going without minis is helpful: it's much easier to track effects. Let's say there are three orcs in a room. The fighter attacks and marks one. When the ranger shoots an orc with her bow, you can ask the player if she wants to shoot the marked orc or one of the other ones. If you attach a little descriptor to each orc, that makes it even easier, like this:</p><p></p><p>Orc Warriors</p><p>------------</p><p>One-eyed Orc</p><p>Orc in bronze helm</p><p>Orc with long fangs</p><p></p><p>Orc Archers</p><p>-----------</p><p>Orc with scars</p><p>Orc with wolf-skin cloak</p><p></p><p>That way, you promote immersion by giving little descriptions for each guy, and you also have references for conditions and attacks. For example, a player could say, "I hit the one-eyed orc with a flame spell, and now he's taking continuing damage." You mark that on your sheet, and you can use that as a reference.</p><p></p><p>Best of all, you can use the conditions descriptions to promote immersion - "OK Pallania, the one-eyed orc shrieks in pain as Mardallus' spell continues to burn him. The orc in the bronze helm cowers before Thorbard, while the one with long fangs raises his scimitar. He looks like he's ready to charge you. What do you do?"</p><p></p><p>I think this might work out a little *better* than minis, because most DMs use the same miniature to represent groups of guys. A purely verbal description makes it easier to differentiate enemies.</p></blockquote><p></p>
[QUOTE="mearls, post: 4112306, member: 697"] If you played 3e without miniatures, you'll have no problem with 4e. However, there are a few things to consider. First, forced movement is much more common in the game. However, I don't think it will be any harder to adjudicate in the game than normal movement. For instance, if the dwarf fighter pushes the ogre 2 squares, you just need to note that the ogre has to move closer to the party before attacking, and that the rogue who was next to the ogre can now move away with an opportunity attack. Second, the areas of effect in the game have been standardized. So, you need to look at the areas and come up with basic rules of thumb for each. Once you've done that, you're set for the life of the edition. Third, even without minis I'd keep track of a general, spacial relationship between combatants. When I used to play without minis, I'd have a back rank and front rank, with the front guys in melee and the back guys using missiles. 4e promotes the use of more set pieces and terrain than older editions, so I'd suggest creating a list of notable features in a room, and grouping combatants accordingly. For instance, the chapel to Tharizdun has three notable features: an altar where the high priest stands, a giant stone idol, and several rows of pews. You might slot each combatant into one of those areas. If the dwarf is in the pews and pushes the ogre back, you might just shift the ogre over to the stone idol's area. There is one area where going without minis is helpful: it's much easier to track effects. Let's say there are three orcs in a room. The fighter attacks and marks one. When the ranger shoots an orc with her bow, you can ask the player if she wants to shoot the marked orc or one of the other ones. If you attach a little descriptor to each orc, that makes it even easier, like this: Orc Warriors ------------ One-eyed Orc Orc in bronze helm Orc with long fangs Orc Archers ----------- Orc with scars Orc with wolf-skin cloak That way, you promote immersion by giving little descriptions for each guy, and you also have references for conditions and attacks. For example, a player could say, "I hit the one-eyed orc with a flame spell, and now he's taking continuing damage." You mark that on your sheet, and you can use that as a reference. Best of all, you can use the conditions descriptions to promote immersion - "OK Pallania, the one-eyed orc shrieks in pain as Mardallus' spell continues to burn him. The orc in the bronze helm cowers before Thorbard, while the one with long fangs raises his scimitar. He looks like he's ready to charge you. What do you do?" I think this might work out a little *better* than minis, because most DMs use the same miniature to represent groups of guys. A purely verbal description makes it easier to differentiate enemies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4e rules will make some games much harder to run
Top