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4e rules will make some games much harder to run
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<blockquote data-quote="entrerix" data-source="post: 4112389" data-attributes="member: 61562"><p>i feel SO FLATTERED that Mr. Mearls posted in response to this topic <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> and I loved his suggestions for the visual cues to attach to each monster in the room, i am absolutely going to use that from now on (and his other suggestions). Even better that i loved the idea and THEN realized who it was coming from!</p><p></p><p>to anyone who wonders how/why we play without a mat without argument - if there is ever an inconsistency between what I thought player A said and what player A thought he said (or any other possible argument topic) then </p><p></p><p>1: if anyone else heard player A's version, then player A is correct and I change my description/outcome/whatever to fit with what A said (so if he said he was behind the tree, and ANYONE else heard him say that, then yes he is behind the tree)</p><p></p><p>2: if there is ever conflict that cannot be solved that way, we either flip a coin and continue on (happens about twice a session btw, and takes 4 seconds to resolve the entire conflict) no one ever has hurt feelings because we all know the rules, and the coin is on your side half the time anyway</p><p></p><p>3: if i don't feel the coin is appropriate I will make the call how i choose, and the players always agree, because I'm usually very fair and this happens rarely and only for story purposes and everyone knows it</p><p></p><p>4: if I ever feel like a person might be hurt/sad/upset/mad then I let them win (and find some other way down the line to get my way... so if they end up slitting my big bads throat, he can make a deal with the devil and come back a demon lord or something - I'm very adaptable) - this happens maybe once every couple of years</p><p></p><p>any argument we ever have NEVER takes more than 10-15 seconds, and i would say we spend less than 5 minutes for every 5 hours arguing about who is where and who called out what actions</p></blockquote><p></p>
[QUOTE="entrerix, post: 4112389, member: 61562"] i feel SO FLATTERED that Mr. Mearls posted in response to this topic :) and I loved his suggestions for the visual cues to attach to each monster in the room, i am absolutely going to use that from now on (and his other suggestions). Even better that i loved the idea and THEN realized who it was coming from! to anyone who wonders how/why we play without a mat without argument - if there is ever an inconsistency between what I thought player A said and what player A thought he said (or any other possible argument topic) then 1: if anyone else heard player A's version, then player A is correct and I change my description/outcome/whatever to fit with what A said (so if he said he was behind the tree, and ANYONE else heard him say that, then yes he is behind the tree) 2: if there is ever conflict that cannot be solved that way, we either flip a coin and continue on (happens about twice a session btw, and takes 4 seconds to resolve the entire conflict) no one ever has hurt feelings because we all know the rules, and the coin is on your side half the time anyway 3: if i don't feel the coin is appropriate I will make the call how i choose, and the players always agree, because I'm usually very fair and this happens rarely and only for story purposes and everyone knows it 4: if I ever feel like a person might be hurt/sad/upset/mad then I let them win (and find some other way down the line to get my way... so if they end up slitting my big bads throat, he can make a deal with the devil and come back a demon lord or something - I'm very adaptable) - this happens maybe once every couple of years any argument we ever have NEVER takes more than 10-15 seconds, and i would say we spend less than 5 minutes for every 5 hours arguing about who is where and who called out what actions [/QUOTE]
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