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General Tabletop Discussion
*TTRPGs General
4e rules will make some games much harder to run
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<blockquote data-quote="Regicide" data-source="post: 4266393" data-attributes="member: 67552"><p>In one 3E campaign we use miniatures, in the other we don't. It works fine in 3E with or without. 4E is completely impractical to not use miniatures.</p><p></p><p> 3E you had to deal with generally 1 to 8 monsters and all you had to care about was flanking and attacks of opportunity and occasionally an area of effect from the wizard, short of bull rush when a player or mob moved that was where it stayed until it's next action.</p><p></p><p> In 4E you have to deal with 10-20 monsters and every single one can shift or mark or has an aura or burst power or the players can shift them several squares several times a turn and every player has an area of effect power. In KoTS the dragonshields would be fodder without a map to handle all their shifting, or to keep track of how many are on each target for pack tactics and to keep track of who is marked by who etc.</p><p></p><p>WotC wants to sell miniatures. Surprise.</p></blockquote><p></p>
[QUOTE="Regicide, post: 4266393, member: 67552"] In one 3E campaign we use miniatures, in the other we don't. It works fine in 3E with or without. 4E is completely impractical to not use miniatures. 3E you had to deal with generally 1 to 8 monsters and all you had to care about was flanking and attacks of opportunity and occasionally an area of effect from the wizard, short of bull rush when a player or mob moved that was where it stayed until it's next action. In 4E you have to deal with 10-20 monsters and every single one can shift or mark or has an aura or burst power or the players can shift them several squares several times a turn and every player has an area of effect power. In KoTS the dragonshields would be fodder without a map to handle all their shifting, or to keep track of how many are on each target for pack tactics and to keep track of who is marked by who etc. WotC wants to sell miniatures. Surprise. [/QUOTE]
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4e rules will make some games much harder to run
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