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4e rules will make some games much harder to run
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<blockquote data-quote="entrerix" data-source="post: 4267149" data-attributes="member: 61562"><p>hi all, op here after many weeks and now having tried the game without mini's. I ran my own scenario and everything worked out exactly like it did in the last 3.5 editions, except for because of "shifting" and "sliding" and all that stuff I ended up using phrases like </p><p></p><p>"the kobold slices at you with his shortsword and then quickly hops away, just out of arms reach" </p><p></p><p>or "the force from your attack knocks him back ten or 15 feet or so"</p><p></p><p>or (in the case of sliding/shifting your ally) "right after you make your swing you grab at the rangers shoulder and shove him into position at your side/back so you can't be flanked"</p><p></p><p>or "after cracking the orc over the head you kick him aside, which opens up a hole in the line that one of your allies can move into - who do you order to take the position?"</p><p></p><p>so while it does diminish the warlord class in particular to a slight degree, it still gets much of the point across to the players, and leads to some very exciting action scenes, with people being shoved and kicked and knocked around while slashing and bashing at the droves of enemies that keep coming in (minions)</p><p></p><p>and for people who were wondering recently, i posted earlier in the thread in detail about how we run games without mini's, and the level of cooperation and trust required. go back through and find it if you're interested</p></blockquote><p></p>
[QUOTE="entrerix, post: 4267149, member: 61562"] hi all, op here after many weeks and now having tried the game without mini's. I ran my own scenario and everything worked out exactly like it did in the last 3.5 editions, except for because of "shifting" and "sliding" and all that stuff I ended up using phrases like "the kobold slices at you with his shortsword and then quickly hops away, just out of arms reach" or "the force from your attack knocks him back ten or 15 feet or so" or (in the case of sliding/shifting your ally) "right after you make your swing you grab at the rangers shoulder and shove him into position at your side/back so you can't be flanked" or "after cracking the orc over the head you kick him aside, which opens up a hole in the line that one of your allies can move into - who do you order to take the position?" so while it does diminish the warlord class in particular to a slight degree, it still gets much of the point across to the players, and leads to some very exciting action scenes, with people being shoved and kicked and knocked around while slashing and bashing at the droves of enemies that keep coming in (minions) and for people who were wondering recently, i posted earlier in the thread in detail about how we run games without mini's, and the level of cooperation and trust required. go back through and find it if you're interested [/QUOTE]
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