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General Tabletop Discussion
*TTRPGs General
4e rules will make some games much harder to run
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<blockquote data-quote="AllisterH" data-source="post: 4267315" data-attributes="member: 51325"><p>Wouldn't this depend on class?</p><p></p><p>The rogue and the fighter definitely look like they use a lot of movement options either on themselves or the opposition whereas the warlord, cleric and the ranger seem somewhat bereft of these options mostly.</p><p></p><p>The warlock seems in-between the fighter and warlord whereas the wizard doesn't seem to have any at all.</p><p></p><p>If I was going gridless, I would actually restrict the amount of classes people would play or at the least, cut off the powers that focus on movement.</p><p></p><p>re: No of models</p><p>I think I was misunderstanding you. When you said 10-20 monsters, I thought you were referring to NPCs and NOT including PCs in that total.</p><p></p><p>However, as yourself pointed out, half of the time it will actually be 10 models and in fact, if you were overhelmed, you can actually decrease that number. Use elites and solos plus higher level monsters in the budget.</p><p></p><p>For a DM, for any standard encounter {defined in the DMG as laverage evel of party (+1)}, the numer of models can range from 1 (solo) up to 20 (all minions).</p><p></p><p>So, I don't think a DM has to be worried about keeping track of everything since by and large, the DM is the one that sets the encounters.</p><p></p><p>That would be another tip for running gridless. Use less monsters and focus on more elites/solos</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4267315, member: 51325"] Wouldn't this depend on class? The rogue and the fighter definitely look like they use a lot of movement options either on themselves or the opposition whereas the warlord, cleric and the ranger seem somewhat bereft of these options mostly. The warlock seems in-between the fighter and warlord whereas the wizard doesn't seem to have any at all. If I was going gridless, I would actually restrict the amount of classes people would play or at the least, cut off the powers that focus on movement. re: No of models I think I was misunderstanding you. When you said 10-20 monsters, I thought you were referring to NPCs and NOT including PCs in that total. However, as yourself pointed out, half of the time it will actually be 10 models and in fact, if you were overhelmed, you can actually decrease that number. Use elites and solos plus higher level monsters in the budget. For a DM, for any standard encounter {defined in the DMG as laverage evel of party (+1)}, the numer of models can range from 1 (solo) up to 20 (all minions). So, I don't think a DM has to be worried about keeping track of everything since by and large, the DM is the one that sets the encounters. That would be another tip for running gridless. Use less monsters and focus on more elites/solos [/QUOTE]
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4e rules will make some games much harder to run
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