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4e Scales of War PbP (CLOSED DO NOT POST)
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<blockquote data-quote="Thanee" data-source="post: 4531814" data-attributes="member: 478"><p><strong>Keyleth, Elven Cleric of Melora</strong></p><p></p><p><strong>Initiative</strong> +2</p><p></p><p><strong>Hit Points</strong> 24/24</p><p><strong>Temporary HP</strong> 0</p><p><strong>Healing Surges</strong> 8/8</p><p></p><p><strong>Action Points</strong> 1</p><p><strong>Milestones</strong> 0</p><p></p><p><strong>Armor Class</strong> 15</p><p><strong>Fortitude</strong> 11</p><p><strong>Reflex</strong> 12</p><p><strong>Will</strong> 16</p><p></p><p><strong>OA</strong> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Unarmed -1, 1d4-1</p><p></p><p><strong>Vision:</strong> Low-Light</p><p><strong>Passive Perception</strong> 21</p><p><strong>Passive Insight</strong> 19</p><p></p><p>[SBLOCK=Power Tracker]<span style="color: red"><strong>Second Wind</strong></span></p><p><span style="color: red"><strong>Elven Accuracy</strong></span></p><p><span style="color: red"><strong>Hunter's Quarry</strong></span></p><p><span style="color: red"><strong>Channel Divinity: Divine Fortune</strong></span></p><p><span style="color: red"><strong>Channel Divinity: Turn Undead</strong></span></p><p><span style="color: red"><strong>Healing Word</strong></span></p><p><span style="color: red"><strong>Healing Word</strong></span></p><p><span style="color: red"><strong>Divine Glow</strong></span></p><p></p><p><span style="color: gray"><strong>Beacon of Hope</strong></span>[/SBLOCK]</p><p></p><p>[SBLOCK=Character Sheet]<strong>Keyleth</strong></p><p></p><p>Female Elf</p><p>1st-Level Cleric of Melora</p><p>Unaligned</p><p></p><p>Str 8 -1 (0 PB)</p><p>Con 12 +1 (2 PB)</p><p>Dex 15 +2 (3 PB; +2)</p><p>Int 10 +0 (0 PB)</p><p>Wis 19 +4 (12 PB; +2)</p><p>Cha 14 +2 (5 PB)</p><p></p><p>Speed 7</p><p></p><p>Initiative +2</p><p></p><p><strong>Hit Points</strong></p><p>Maximum 24</p><p>Bloodied 12</p><p>Surge Value 6</p><p>Healing Surges 8</p><p></p><p><strong>Defenses</strong></p><p>Armor Class 15</p><p>Fortitude 11</p><p>Reflex 12</p><p>Will 16</p><p></p><p><strong>Racial Traits</strong></p><p>Low-Light Vision</p><p>Elven Weapon Proficiency</p><p>Fey Origin</p><p>Group Awareness</p><p>Wild Step</p><p></p><p><strong>Class Features</strong></p><p>Channel Divinity</p><p>Healer's Lore</p><p></p><p><strong>Languages</strong></p><p>Common</p><p>Elven</p><p></p><p><strong>Skills</strong></p><p>Arcana +5</p><p>Heal +9</p><p>Insight +9</p><p>Nature +6</p><p>Perception +11</p><p>Religion +5</p><p></p><p><strong>Feats</strong></p><p>Ritual Caster</p><p>Warrior of the Wild</p><p></p><p><strong>Powers</strong></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <span style="color: green"><strong>Melee Basic Attack</strong></span> (<span style="color: silver"><span style="font-size: 9px">Unarmed -1, 1d4-1</span></span>)</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: green"><strong>Ranged Basic Attack</strong></span> (<span style="color: silver"><span style="font-size: 9px">Longbow +4, 1d10+2, 20/40</span></span>)</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: green"><strong>Lance of Faith</strong></span></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: green"><strong>Sacred Flame</strong></span></p><p><img src="http://rpg.thanee.net/images/P.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <span style="color: red"><strong>Elven Accuracy</strong></span></p><p><span style="color: #222222">__</span> <span style="color: red"><strong>Hunter's Quarry</strong></span></p><p><img src="http://rpg.thanee.net/images/P.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <span style="color: red"><strong>Channel Divinity: Divine Fortune</strong></span></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: red"><strong>Channel Divinity: Turn Undead</strong></span></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: red"><strong>Healing Word</strong></span></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: red"><strong>Divine Glow</strong></span></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: gray"><strong>Beacon of Hope</strong></span></p><p></p><p>[SBLOCK=Power Details]<img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <span style="color: green"><strong>Melee Basic Attack</strong></span> (<span style="color: silver"><span style="font-size: 9px">Unarmed -1, 1d4-1</span></span>)</p><p><span style="color: #222222">__</span> <strong>At-Will</strong> ♦ <strong>Weapon</strong></p><p><span style="color: #222222">__</span> <strong>Standard Action</strong> ─ <strong>Melee</strong> weapon</p><p><span style="color: #222222">__</span> <strong>Target:</strong> One creature</p><p><span style="color: #222222">__</span> <strong>Attack:</strong> Strength vs. AC</p><p><span style="color: #222222">__</span> <strong>Hit:</strong> 1[W]+STR damage.</p><p><span style="color: #222222">__</span> <strong>Special:</strong> You can use an unarmed attack as a weapon to make a basic melee attack.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: green"><strong>Ranged Basic Attack</strong></span> (<span style="color: silver"><span style="font-size: 9px">Longbow +4, 1d10+2, 20/40</span></span>)</p><p><span style="color: #222222">__</span> <strong>At-Will</strong> ♦ <strong>Weapon</strong></p><p><span style="color: #222222">__</span> <strong>Standard Action</strong> ─ <strong>Ranged</strong> weapon</p><p><span style="color: #222222">__</span> <strong>Target:</strong> One creature</p><p><span style="color: #222222">__</span> <strong>Attack:</strong> Dexterity vs. AC</p><p><span style="color: #222222">__</span> <strong>Hit:</strong> 1[W]+DEX damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: green"><strong>Lance of Faith</strong></span></p><p><span style="color: #222222">__</span> <strong>At-Will</strong> ♦ <strong>Divine, Implement, Radiant</strong></p><p><span style="color: #222222">__</span> <strong>Standard Action</strong> ─ <strong>Ranged</strong> 5</p><p><span style="color: #222222">__</span> <strong>Target:</strong> One creature</p><p><span style="color: #222222">__</span> <strong>Attack:</strong> Wisdom vs. Reflex</p><p><span style="color: #222222">__</span> <strong>Hit:</strong> 1d8+WIS radiant damage, and one ally you can see gains a +2 power bonus to the next attack roll against the target.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: green"><strong>Sacred Flame</strong></span></p><p><span style="color: #222222">__</span> <strong>At-Will</strong> ♦ <strong>Divine, Implement, Radiant</strong></p><p><span style="color: #222222">__</span> <strong>Standard Action</strong> ─ <strong>Ranged</strong> 5</p><p><span style="color: #222222">__</span> <strong>Target:</strong> One creature</p><p><span style="color: #222222">__</span> <strong>Attack:</strong> Wisdom vs. Reflex</p><p><span style="color: #222222">__</span> <strong>Hit:</strong> 1d6+WIS radiant damage, and one ally you can see gains ½LVL+CHA temporary hit points or makes a saving throw.</p><p></p><p><img src="http://rpg.thanee.net/images/P.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <span style="color: red"><strong>Elven Accuracy</strong></span></p><p><span style="color: #222222">__</span> <strong>Encounter</strong></p><p><span style="color: #222222">__</span> <strong>Free Action</strong> ─ <strong>Personal</strong></p><p><span style="color: #222222">__</span> <strong>Effect:</strong> Reroll an attack roll. Use the second roll, even if it's lower.</p><p></p><p><span style="color: #222222">__</span> <span style="color: red"><strong>Hunter's Quarry</strong></span></p><p><span style="color: #222222">__</span> <strong>Encounter</strong></p><p><span style="color: #222222">__</span> <strong>Minor Action</strong></p><p><span style="color: #222222">__</span> <strong>Effect:</strong> Designate nearest enemy as your quarry until the end of your next turn.</p><p><span style="color: #222222">__ _ _ _ _</span> Once per round you can deal 1d6 extra damage to your quarry.</p><p></p><p><img src="http://rpg.thanee.net/images/P.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <span style="color: red"><strong>Channel Divinity: Divine Fortune</strong></span></p><p><span style="color: #222222">__</span> <strong>Encounter</strong> ♦ <strong>Divine</strong></p><p><span style="color: #222222">__</span> <strong>Free Action</strong> ─ <strong>Personal</strong></p><p><span style="color: #222222">__</span> <strong>Effect:</strong> Gain +1 bonus to your next attack roll or saving throw before the end of your next turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: red"><strong>Channel Divinity: Turn Undead</strong></span></p><p><span style="color: #222222">__</span> <strong>Encounter</strong> ♦ <strong>Divine, Implement, Radiant</strong></p><p><span style="color: #222222">__</span> <strong>Standard Action</strong> ─ <strong>Close</strong> burst 2</p><p><span style="color: #222222">__</span> <strong>Target:</strong> Each undead creature in burst</p><p><span style="color: #222222">__</span> <strong>Attack:</strong> Wisdom vs. Will</p><p><span style="color: #222222">__</span> <strong>Hit:</strong> 1d10+WIS radiant damage, push target 3+CHA squards, target is immobilized until the end of your next turn.</p><p><span style="color: #222222">__</span> <strong>Miss:</strong> Half damage, target is not pushed or immobilized.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: red"><strong>Healing Word</strong></span></p><p><span style="color: #222222">__</span> <strong>Encounter</strong> ♦ <strong>Divine, Healing</strong></p><p><span style="color: #222222">__</span> <strong>Special:</strong> This power can be used twice per encounter, but only once per round.</p><p><span style="color: #222222">__</span> <strong>Minor Action</strong> ─ <strong>Close</strong> burst 5</p><p><span style="color: #222222">__</span> <strong>Target:</strong> You or one ally</p><p><span style="color: #222222">__</span> <strong>Effect:</strong> Target can spend a healing surge and regain 1d6 additional hit points.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: red"><strong>Divine Glow</strong></span></p><p><span style="color: #222222">__</span> <strong>Encounter</strong> ♦ <strong>Divine, Implement, Radiant</strong></p><p><span style="color: #222222">__</span> <strong>Standard Action</strong> ─ <strong>Close</strong> blast 3</p><p><span style="color: #222222">__</span> <strong>Target:</strong> Each enemy in blast</p><p><span style="color: #222222">__</span> <strong>Attack:</strong> Wisdom vs. Reflex</p><p><span style="color: #222222">__</span> <strong>Effect:</strong> Allies in the blast gain +2 power bonus to attack rolls until the end of your next turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: gray"><strong>Beacon of Hope</strong></span></p><p><span style="color: #222222">__</span> <strong>Daily</strong> ♦ <strong>Divine, Healing, Implement</strong></p><p><span style="color: #222222">__</span> <strong>Standard Action</strong> ─ <strong>Close</strong> burst 3</p><p><span style="color: #222222">__</span> <strong>Target:</strong> Each enemy in burst</p><p><span style="color: #222222">__</span> <strong>Attack:</strong> Wisdom vs. Will</p><p><span style="color: #222222">__</span> <strong>Hit:</strong> Target is weakened until the end of your next turn.</p><p><span style="color: #222222">__</span> <strong>Effect:</strong> You and each ally in burst regain 5 hit points.</p><p><span style="color: #222222">__ _ _ _ _</span> Your healing powers restore +5 hit points until the end of the encounter.[/SBLOCK]</p><p></p><p><strong>Rituals</strong></p><p>Gentle Repose (<span style="color: silver"><span style="font-size: 9px">Heal (no check); 10 gp; 1 hour; special</span></span>)</p><p>Make Whole (<span style="color: silver"><span style="font-size: 9px">Arcana (no check); [Item's Cost / 5] gp; 10 minutes; permanent</span></span>)</p><p></p><p><strong>Equipment</strong></p><p>Hide Armor</p><p>Longbow</p><p>Arrows (30)</p><p>Backpack</p><p>Bedroll</p><p>Flint and Steel</p><p>Belt Pouch</p><p>Waterskin</p><p>Holy Symbol of Melora</p><p>Ritual Book</p><p>Ritual Components (Alchemical Reagents 12 gp)</p><p>11 gp, 9 sp</p><p></p><p><strong>Appearance</strong></p><p>Keyleth is an elf of average height (5 ft. 6 in.) with a slender and willowy built (120 lbs.). She is 22 years old. Her auburn hair is waist-long and worn open, and her eyes are emerald green. She typically dresses in comfortable clothes of green and brown color, protected by a hide armor, and carries a longbow. Her whole appearance makes it easy to mistake her for a hunter or ranger. On a leather cord around her neck, Keyleth wears the holy symbol of Melora, a shell with a blue wave symbol painted on it.</p><p></p><p><strong>Background</strong></p><p>Coming soon...[/SBLOCK]</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 4531814, member: 478"] [b]Keyleth, Elven Cleric of Melora[/b] [b]Initiative[/b] +2 [b]Hit Points[/b] 24/24 [b]Temporary HP[/b] 0 [b]Healing Surges[/b] 8/8 [b]Action Points[/b] 1 [b]Milestones[/b] 0 [b]Armor Class[/b] 15 [b]Fortitude[/b] 11 [b]Reflex[/b] 12 [b]Will[/b] 16 [b]OA[/b] :bmelee: Unarmed -1, 1d4-1 [b]Vision:[/b] Low-Light [b]Passive Perception[/b] 21 [b]Passive Insight[/b] 19 [SBLOCK=Power Tracker][color=red][b]Second Wind[/b][/color] [color=red][b]Elven Accuracy[/b][/color] [color=red][b]Hunter's Quarry[/b][/color] [color=red][b]Channel Divinity: Divine Fortune[/b][/color] [color=red][b]Channel Divinity: Turn Undead[/b][/color] [color=red][b]Healing Word[/b][/color] [color=red][b]Healing Word[/b][/color] [color=red][b]Divine Glow[/b][/color] [color=gray][b]Beacon of Hope[/b][/color][/SBLOCK] [SBLOCK=Character Sheet][b]Keyleth[/b] Female Elf 1st-Level Cleric of Melora Unaligned Str 8 -1 (0 PB) Con 12 +1 (2 PB) Dex 15 +2 (3 PB; +2) Int 10 +0 (0 PB) Wis 19 +4 (12 PB; +2) Cha 14 +2 (5 PB) Speed 7 Initiative +2 [b]Hit Points[/b] Maximum 24 Bloodied 12 Surge Value 6 Healing Surges 8 [b]Defenses[/b] Armor Class 15 Fortitude 11 Reflex 12 Will 16 [b]Racial Traits[/b] Low-Light Vision Elven Weapon Proficiency Fey Origin Group Awareness Wild Step [b]Class Features[/b] Channel Divinity Healer's Lore [b]Languages[/b] Common Elven [b]Skills[/b] Arcana +5 Heal +9 Insight +9 Nature +6 Perception +11 Religion +5 [b]Feats[/b] Ritual Caster Warrior of the Wild [b]Powers[/b] :melee: [color=green][b]Melee Basic Attack[/b][/color] ([color=silver][size=1]Unarmed -1, 1d4-1[/size][/color]) :ranged: [color=green][b]Ranged Basic Attack[/b][/color] ([color=silver][size=1]Longbow +4, 1d10+2, 20/40[/size][/color]) :ranged: [color=green][b]Lance of Faith[/b][/color] :ranged: [color=green][b]Sacred Flame[/b][/color] [img]http://rpg.thanee.net/images/P.png[/img] [color=red][b]Elven Accuracy[/b][/color] [color="#222222"]__[/color] [color=red][b]Hunter's Quarry[/b][/color] [img]http://rpg.thanee.net/images/P.png[/img] [color=red][b]Channel Divinity: Divine Fortune[/b][/color] :close: [color=red][b]Channel Divinity: Turn Undead[/b][/color] :close: [color=red][b]Healing Word[/b][/color] :close: [color=red][b]Divine Glow[/b][/color] :close: [color=gray][b]Beacon of Hope[/b][/color] [SBLOCK=Power Details]:melee: [color=green][b]Melee Basic Attack[/b][/color] ([color=silver][size=1]Unarmed -1, 1d4-1[/size][/color]) [color="#222222"]__[/color] [b]At-Will[/b] ♦ [b]Weapon[/b] [color="#222222"]__[/color] [b]Standard Action[/b] ─ [b]Melee[/b] weapon [color="#222222"]__[/color] [b]Target:[/b] One creature [color="#222222"]__[/color] [b]Attack:[/b] Strength vs. AC [color="#222222"]__[/color] [b]Hit:[/b] 1[W]+STR damage. [color="#222222"]__[/color] [b]Special:[/b] You can use an unarmed attack as a weapon to make a basic melee attack. :ranged: [color=green][b]Ranged Basic Attack[/b][/color] ([color=silver][size=1]Longbow +4, 1d10+2, 20/40[/size][/color]) [color="#222222"]__[/color] [b]At-Will[/b] ♦ [b]Weapon[/b] [color="#222222"]__[/color] [b]Standard Action[/b] ─ [b]Ranged[/b] weapon [color="#222222"]__[/color] [b]Target:[/b] One creature [color="#222222"]__[/color] [b]Attack:[/b] Dexterity vs. AC [color="#222222"]__[/color] [b]Hit:[/b] 1[W]+DEX damage. :ranged: [color=green][b]Lance of Faith[/b][/color] [color="#222222"]__[/color] [b]At-Will[/b] ♦ [b]Divine, Implement, Radiant[/b] [color="#222222"]__[/color] [b]Standard Action[/b] ─ [b]Ranged[/b] 5 [color="#222222"]__[/color] [b]Target:[/b] One creature [color="#222222"]__[/color] [b]Attack:[/b] Wisdom vs. Reflex [color="#222222"]__[/color] [b]Hit:[/b] 1d8+WIS radiant damage, and one ally you can see gains a +2 power bonus to the next attack roll against the target. :ranged: [color=green][b]Sacred Flame[/b][/color] [color="#222222"]__[/color] [b]At-Will[/b] ♦ [b]Divine, Implement, Radiant[/b] [color="#222222"]__[/color] [b]Standard Action[/b] ─ [b]Ranged[/b] 5 [color="#222222"]__[/color] [b]Target:[/b] One creature [color="#222222"]__[/color] [b]Attack:[/b] Wisdom vs. Reflex [color="#222222"]__[/color] [b]Hit:[/b] 1d6+WIS radiant damage, and one ally you can see gains ½LVL+CHA temporary hit points or makes a saving throw. [img]http://rpg.thanee.net/images/P.png[/img] [color=red][b]Elven Accuracy[/b][/color] [color="#222222"]__[/color] [b]Encounter[/b] [color="#222222"]__[/color] [b]Free Action[/b] ─ [b]Personal[/b] [color="#222222"]__[/color] [b]Effect:[/b] Reroll an attack roll. Use the second roll, even if it's lower. [color="#222222"]__[/color] [color=red][b]Hunter's Quarry[/b][/color] [color="#222222"]__[/color] [b]Encounter[/b] [color="#222222"]__[/color] [b]Minor Action[/b] [color="#222222"]__[/color] [b]Effect:[/b] Designate nearest enemy as your quarry until the end of your next turn. [color="#222222"]__ _ _ _ _[/color] Once per round you can deal 1d6 extra damage to your quarry. [img]http://rpg.thanee.net/images/P.png[/img] [color=red][b]Channel Divinity: Divine Fortune[/b][/color] [color="#222222"]__[/color] [b]Encounter[/b] ♦ [b]Divine[/b] [color="#222222"]__[/color] [b]Free Action[/b] ─ [b]Personal[/b] [color="#222222"]__[/color] [b]Effect:[/b] Gain +1 bonus to your next attack roll or saving throw before the end of your next turn. :close: [color=red][b]Channel Divinity: Turn Undead[/b][/color] [color="#222222"]__[/color] [b]Encounter[/b] ♦ [b]Divine, Implement, Radiant[/b] [color="#222222"]__[/color] [b]Standard Action[/b] ─ [b]Close[/b] burst 2 [color="#222222"]__[/color] [b]Target:[/b] Each undead creature in burst [color="#222222"]__[/color] [b]Attack:[/b] Wisdom vs. Will [color="#222222"]__[/color] [b]Hit:[/b] 1d10+WIS radiant damage, push target 3+CHA squards, target is immobilized until the end of your next turn. [color="#222222"]__[/color] [b]Miss:[/b] Half damage, target is not pushed or immobilized. :close: [color=red][b]Healing Word[/b][/color] [color="#222222"]__[/color] [b]Encounter[/b] ♦ [b]Divine, Healing[/b] [color="#222222"]__[/color] [b]Special:[/b] This power can be used twice per encounter, but only once per round. [color="#222222"]__[/color] [b]Minor Action[/b] ─ [b]Close[/b] burst 5 [color="#222222"]__[/color] [b]Target:[/b] You or one ally [color="#222222"]__[/color] [b]Effect:[/b] Target can spend a healing surge and regain 1d6 additional hit points. :close: [color=red][b]Divine Glow[/b][/color] [color="#222222"]__[/color] [b]Encounter[/b] ♦ [b]Divine, Implement, Radiant[/b] [color="#222222"]__[/color] [b]Standard Action[/b] ─ [b]Close[/b] blast 3 [color="#222222"]__[/color] [b]Target:[/b] Each enemy in blast [color="#222222"]__[/color] [b]Attack:[/b] Wisdom vs. Reflex [color="#222222"]__[/color] [b]Effect:[/b] Allies in the blast gain +2 power bonus to attack rolls until the end of your next turn. :close: [color=gray][b]Beacon of Hope[/b][/color] [color="#222222"]__[/color] [b]Daily[/b] ♦ [b]Divine, Healing, Implement[/b] [color="#222222"]__[/color] [b]Standard Action[/b] ─ [b]Close[/b] burst 3 [color="#222222"]__[/color] [b]Target:[/b] Each enemy in burst [color="#222222"]__[/color] [b]Attack:[/b] Wisdom vs. Will [color="#222222"]__[/color] [b]Hit:[/b] Target is weakened until the end of your next turn. [color="#222222"]__[/color] [b]Effect:[/b] You and each ally in burst regain 5 hit points. [color="#222222"]__ _ _ _ _[/color] Your healing powers restore +5 hit points until the end of the encounter.[/SBLOCK] [b]Rituals[/b] Gentle Repose ([color=silver][size=1]Heal (no check); 10 gp; 1 hour; special[/size][/color]) Make Whole ([color=silver][size=1]Arcana (no check); [Item's Cost / 5] gp; 10 minutes; permanent[/size][/color]) [b]Equipment[/b] Hide Armor Longbow Arrows (30) Backpack Bedroll Flint and Steel Belt Pouch Waterskin Holy Symbol of Melora Ritual Book Ritual Components (Alchemical Reagents 12 gp) 11 gp, 9 sp [b]Appearance[/b] Keyleth is an elf of average height (5 ft. 6 in.) with a slender and willowy built (120 lbs.). She is 22 years old. Her auburn hair is waist-long and worn open, and her eyes are emerald green. She typically dresses in comfortable clothes of green and brown color, protected by a hide armor, and carries a longbow. Her whole appearance makes it easy to mistake her for a hunter or ranger. On a leather cord around her neck, Keyleth wears the holy symbol of Melora, a shell with a blue wave symbol painted on it. [b]Background[/b] Coming soon...[/SBLOCK] Bye Thanee [/QUOTE]
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