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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E sceptics - what do you like?
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<blockquote data-quote="Falling Icicle" data-source="post: 4095768" data-attributes="member: 17077"><p>Powers: I love the at-will, per-encounter and per-day structure. I also am very happy that every class has its own, unique list of powers. Even fighters look like they might be interesting to play now.</p><p></p><p>Rituals: I'm very happy to see combat/simple utility spells separated from more long term or story-based effects. Having to balance something like Cone of Cold against Scrying was always a very difficult thing to do, and really held the magic of previous editions back, IMO.</p><p></p><p>Attack vs Defense mechanic: I really like how much this simplifies and speeds up gameplay. It will make things alot easier, not only to play but also to design or make up on the spot.</p><p></p><p>Removal of Level Drain: I can't say how happy I am that, after 30 years, this god-awful mechanic will finally be part of D&D no more. I can't put into words how much I hated the idea of vampires bitch-slapping levels out of people. It was probably the single biggest gripe I ever had about D&D. Well, that and Mordenkainen's Disjunction. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Christmas Tree Gone/Toned Down: I'm still not entirely convinced that the christmas tree effect is really gone/reduced that much, seeing as there are things like +5 wands now, but any move to make magic items less manditory and more special is a good thing, IMO.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4095768, member: 17077"] Powers: I love the at-will, per-encounter and per-day structure. I also am very happy that every class has its own, unique list of powers. Even fighters look like they might be interesting to play now. Rituals: I'm very happy to see combat/simple utility spells separated from more long term or story-based effects. Having to balance something like Cone of Cold against Scrying was always a very difficult thing to do, and really held the magic of previous editions back, IMO. Attack vs Defense mechanic: I really like how much this simplifies and speeds up gameplay. It will make things alot easier, not only to play but also to design or make up on the spot. Removal of Level Drain: I can't say how happy I am that, after 30 years, this god-awful mechanic will finally be part of D&D no more. I can't put into words how much I hated the idea of vampires bitch-slapping levels out of people. It was probably the single biggest gripe I ever had about D&D. Well, that and Mordenkainen's Disjunction. ;) Christmas Tree Gone/Toned Down: I'm still not entirely convinced that the christmas tree effect is really gone/reduced that much, seeing as there are things like +5 wands now, but any move to make magic items less manditory and more special is a good thing, IMO. [/QUOTE]
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4E sceptics - what do you like?
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