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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E sceptics - what do you like?
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<blockquote data-quote="Aus_Snow" data-source="post: 4095819" data-attributes="member: 29112"><p>Great thread, GR. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>OK, I'm not buying 4e, but I've been a sceptic all along, and still am.</p><p></p><p>Let me see. . . hm. . .</p><p></p><ul> <li data-xf-list-type="ul">Points of light as an 'implied setting' of sorts - this meshes well with some of my sensibilities and tendencies as a DM.</li> <li data-xf-list-type="ul">The gutting of Vancian. Even should they keep some remnants and jiggle them around for chuckles, it's better than the full-blown thing. I've already mucked around with alternatives in 3e/d20, many a time in many a way, so again, this decision itself suits me well enough.</li> <li data-xf-list-type="ul">No Gnomes. I just hate them, is all. I also don't care about Half-Orcs, so yeah, good call.</li> <li data-xf-list-type="ul">Apparently cutting down the range on most ranged weapons. . . and other attacks? Well, the weapons part of that is good and sensible, anyway.</li> <li data-xf-list-type="ul">'Blooded'. This reminds me of my house rules, once again. Except for the fact that I divided HP into 4 sections, not 2. Well, 5 really, but at the 5th, you're pretty stuffed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></li> <li data-xf-list-type="ul">More HP at 1st level - see my house rules, <em>again</em>. The two main reasons I did this were: a) having 4 wound categories; and b) adding in 'real wounds', bleeding, critical effects and suchlike. So, different reasons mostly, but similar decisions. . . in some regards, at least.</li> <li data-xf-list-type="ul">Action points. I have fate points, which work quite a bit differently, but are essentially the same kind of narrativist aid.</li> <li data-xf-list-type="ul">Fixed HP increases beyond 1st level. See house rules, once more (I went with average + Con bonus.)</li> </ul><p></p><p>There might be a few more I'm forgetting. If so, I'll add them later.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4095819, member: 29112"] Great thread, GR. :) OK, I'm not buying 4e, but I've been a sceptic all along, and still am. Let me see. . . hm. . . [list][*]Points of light as an 'implied setting' of sorts - this meshes well with some of my sensibilities and tendencies as a DM. [*]The gutting of Vancian. Even should they keep some remnants and jiggle them around for chuckles, it's better than the full-blown thing. I've already mucked around with alternatives in 3e/d20, many a time in many a way, so again, this decision itself suits me well enough. [*]No Gnomes. I just hate them, is all. I also don't care about Half-Orcs, so yeah, good call. [*]Apparently cutting down the range on most ranged weapons. . . and other attacks? Well, the weapons part of that is good and sensible, anyway. [*]'Blooded'. This reminds me of my house rules, once again. Except for the fact that I divided HP into 4 sections, not 2. Well, 5 really, but at the 5th, you're pretty stuffed. :D [*]More HP at 1st level - see my house rules, [I]again[/I]. The two main reasons I did this were: a) having 4 wound categories; and b) adding in 'real wounds', bleeding, critical effects and suchlike. So, different reasons mostly, but similar decisions. . . in some regards, at least. [*]Action points. I have fate points, which work quite a bit differently, but are essentially the same kind of narrativist aid. [*]Fixed HP increases beyond 1st level. See house rules, once more (I went with average + Con bonus.)[/list] There might be a few more I'm forgetting. If so, I'll add them later. [/QUOTE]
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