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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E sceptics - what do you like?
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<blockquote data-quote="Celebrim" data-source="post: 4095836" data-attributes="member: 4937"><p>1) More hit points at first level. This helps fix the 'Are housecats too dangerous to keep as pets?' problem.</p><p>2) Sustaining many spells requires a minor action. It's an elegant solution to the problem of spell buffs.</p><p>3) Amount of (magical) healing scales with level. It's never made alot of sense that 'Cure Light Wounds' cures the serious wounds of a 1st level character, but cures only the minor hurts of a higher level one.</p><p>4) More powerful racial templates to allow 'LA +0' races to have more character.</p><p>5) Better balance between the classes, although, I don't like the approach taken to achieve it.</p><p>6) Some elements of the setting, the 'Underworld/Shadowworld' being a plane of its own rather than just caves, and the close proximity of the the Faerie world with the normal setting more strongly resemble my own Dunsany/Grimm/Tolkien/Lovecraft inspired setting. That gives me some hope that the fluff might be usable in some cases. However, not much because the definition of heroism of 4E seems to be inspired by El Marachi, the Matrix, wuxia, and anime and thinks 'Die Hard' is gritty. Whereas, my take on heroism is more inspired by Homer and Tolkien, and thinks the girl that cut her own finger off so she could have something to pick a lock with is gritty.</p><p></p><p>Points #1, #2, #3, and #4 are important enough and interesting enough that they've made me contemplate changes in my own rules.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4095836, member: 4937"] 1) More hit points at first level. This helps fix the 'Are housecats too dangerous to keep as pets?' problem. 2) Sustaining many spells requires a minor action. It's an elegant solution to the problem of spell buffs. 3) Amount of (magical) healing scales with level. It's never made alot of sense that 'Cure Light Wounds' cures the serious wounds of a 1st level character, but cures only the minor hurts of a higher level one. 4) More powerful racial templates to allow 'LA +0' races to have more character. 5) Better balance between the classes, although, I don't like the approach taken to achieve it. 6) Some elements of the setting, the 'Underworld/Shadowworld' being a plane of its own rather than just caves, and the close proximity of the the Faerie world with the normal setting more strongly resemble my own Dunsany/Grimm/Tolkien/Lovecraft inspired setting. That gives me some hope that the fluff might be usable in some cases. However, not much because the definition of heroism of 4E seems to be inspired by El Marachi, the Matrix, wuxia, and anime and thinks 'Die Hard' is gritty. Whereas, my take on heroism is more inspired by Homer and Tolkien, and thinks the girl that cut her own finger off so she could have something to pick a lock with is gritty. Points #1, #2, #3, and #4 are important enough and interesting enough that they've made me contemplate changes in my own rules. [/QUOTE]
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4E sceptics - what do you like?
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