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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E sceptics - what do you like?
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<blockquote data-quote="Psion" data-source="post: 4096045" data-attributes="member: 172"><p>Replacing touch AC with Reflex saves. The distinction never made sense to me.</p><p></p><p>Removal of iterative/full attacks. AFAIAC, one of the REAL issues with high level D&D.</p><p></p><p>Non randomized hp per level.</p><p></p><p>Death and dying rules <em>cautiously</em> (I like the uncertainty. Not so sure I agree with the deficit-elimination.)</p><p></p><p>Bloodied condition. Never liked that at 1 hp you were as good as full.</p><p></p><p>(I would say buffs; others have mentioned it, the paladin smite convinced me that in-combat tracking was not simpler, but maybe that's why they reportedly said there will be changes from the paladin from what was seen at DDXP.)</p><p></p><p>I notice a lot of my fellow skeptics note many of these as well. That might form a functional guide to a more reasoned measure "3.75" rules fix. Course, a few of these were house rules I already had.</p></blockquote><p></p>
[QUOTE="Psion, post: 4096045, member: 172"] Replacing touch AC with Reflex saves. The distinction never made sense to me. Removal of iterative/full attacks. AFAIAC, one of the REAL issues with high level D&D. Non randomized hp per level. Death and dying rules [i]cautiously[/i] (I like the uncertainty. Not so sure I agree with the deficit-elimination.) Bloodied condition. Never liked that at 1 hp you were as good as full. (I would say buffs; others have mentioned it, the paladin smite convinced me that in-combat tracking was not simpler, but maybe that's why they reportedly said there will be changes from the paladin from what was seen at DDXP.) I notice a lot of my fellow skeptics note many of these as well. That might form a functional guide to a more reasoned measure "3.75" rules fix. Course, a few of these were house rules I already had. [/QUOTE]
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4E sceptics - what do you like?
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