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4E sceptics - what do you like?
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<blockquote data-quote="Toben the Many" data-source="post: 4096208" data-attributes="member: 19273"><p>I like many things about 4e. It's just that the things I don't like...I <em>really</em> don't like. </p><p></p><ul> <li data-xf-list-type="ul">I like what they are doing with monsters...a lot. Minions, boss monsters, monster roles - fantastic. </li> <li data-xf-list-type="ul">I like what they are doing with stake-setting and task resolution. I will probably start using that in my 3e games immediately.</li> <li data-xf-list-type="ul">I like that the abilities of characters seem to be much more streamlined. About 1 to 3 sentences sums up what you can do. No long paragraphs of text to sort through to figure out what you can do.</li> <li data-xf-list-type="ul">I like what they are doing with skills. This is probably the thing I like the most.</li> <li data-xf-list-type="ul">Second wind is...okay. I'm just hoping that there can be some lingering damage after a fight. It's good that the cleric is not stuck fixing the party, however. </li> </ul><p></p><p>While I <em>love</em> these elements...I either hate other elements or am just lukewarm about them.</p><p></p><p>My big question mark will be how the whole game "feels" once I and everyone else sits down to play. You can't quantify it, you can't measure it, and you can't explain it, but if it "feels" right, I'll get over all of my hangups and just play the game.</p></blockquote><p></p>
[QUOTE="Toben the Many, post: 4096208, member: 19273"] I like many things about 4e. It's just that the things I don't like...I [i]really[/i] don't like. [list] [*]I like what they are doing with monsters...a lot. Minions, boss monsters, monster roles - fantastic. [*]I like what they are doing with stake-setting and task resolution. I will probably start using that in my 3e games immediately. [*]I like that the abilities of characters seem to be much more streamlined. About 1 to 3 sentences sums up what you can do. No long paragraphs of text to sort through to figure out what you can do. [*]I like what they are doing with skills. This is probably the thing I like the most. [*]Second wind is...okay. I'm just hoping that there can be some lingering damage after a fight. It's good that the cleric is not stuck fixing the party, however. [/list] While I [i]love[/i] these elements...I either hate other elements or am just lukewarm about them. My big question mark will be how the whole game "feels" once I and everyone else sits down to play. You can't quantify it, you can't measure it, and you can't explain it, but if it "feels" right, I'll get over all of my hangups and just play the game. [/QUOTE]
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