Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E sceptics - what do you like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 4096372" data-attributes="member: 3192"><p>Hot damn Geron, those are 5 definite likes for me too. I think they are movements backwards to a better design though. There are many of those, mostly hints those so I'll wait. Forward thinking likes include:</p><p></p><p>Siloing Abilities. Groups can use what they want, alter what they want, add, create, whatever, and it all still hangs together without wiping out the rest of the system.</p><p></p><p>Level Tiers. I'll likely jam everything I like into the first one and call it "the game", but explicitly dealing with different game styles and recognizing the need for the game to change gets a thumbs up from me.</p><p></p><p>Simplifying DMing AND Play. I think they should have increasing levels of complexity options for both players and DMs, but starting off easy and keeping time requirements to a minimum. Another big plus. DMing was always hard, I hope they made it easier for this edition to bring in new ones.</p><p></p><p>Rituals. They realized magic is the big bang every so often. This bodes well at least for stripping the game down and building it into what I need.</p><p></p><p>Story Leads / Story Design positions in house. The whole damn game is a story and needs to present as good (and varied IMO) an artistry as possible. I've really been turned off by their world design and descriptive elements for a few years now, but I recognize that the Dragonlance authors and the adventure designers in the 80's sold the game far before many of those buyers knew the rules. Wizards (and any company) needs real artists in these areas. Not math heads, but visionaries. World of Darkness is likely the greatest proof of what dreams can sell, but there are many others like Paradigm Concepts, The original Warhammer trio, CoCthulhu, Midnight. It's not always rules that sell an RPG product.</p><p></p><p>Online character creation / Rules database. Simplifying the game even more to a cool computer app, so you don't even have to read the book if you are a player is 100% awesome. Rule bloat can and will get out of hand for non-computer users. I hope they put in a house rules option and a "Rules we use" selection tool too.</p><p></p><p>Online gameplay. They recognized the biggest constraint on gaming was time. ...Yet everyone is online even when they can't get together to game. This may not be the awesome I need from face-to-face, but it should entice a new community to try more FtF.</p><p></p><p>Organized Play, specifically the FREE Player Finder Database. Yeah, it's an old idea, but they are the only ones capable of really making a multi-million person database of games by area, playstyle, age, and any number of other factors. I think it will go over big. They just have to promote the hell out of it. It is soooo damn easy, so needed, and my only worry is it will be overlooked in place of other online products.</p><p></p><p>And though it's one of the throwbacks (all unmentioned here), I'd really love:</p><p>- Humans in the Monster Manual??? (please oh please)</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4096372, member: 3192"] Hot damn Geron, those are 5 definite likes for me too. I think they are movements backwards to a better design though. There are many of those, mostly hints those so I'll wait. Forward thinking likes include: Siloing Abilities. Groups can use what they want, alter what they want, add, create, whatever, and it all still hangs together without wiping out the rest of the system. Level Tiers. I'll likely jam everything I like into the first one and call it "the game", but explicitly dealing with different game styles and recognizing the need for the game to change gets a thumbs up from me. Simplifying DMing AND Play. I think they should have increasing levels of complexity options for both players and DMs, but starting off easy and keeping time requirements to a minimum. Another big plus. DMing was always hard, I hope they made it easier for this edition to bring in new ones. Rituals. They realized magic is the big bang every so often. This bodes well at least for stripping the game down and building it into what I need. Story Leads / Story Design positions in house. The whole damn game is a story and needs to present as good (and varied IMO) an artistry as possible. I've really been turned off by their world design and descriptive elements for a few years now, but I recognize that the Dragonlance authors and the adventure designers in the 80's sold the game far before many of those buyers knew the rules. Wizards (and any company) needs real artists in these areas. Not math heads, but visionaries. World of Darkness is likely the greatest proof of what dreams can sell, but there are many others like Paradigm Concepts, The original Warhammer trio, CoCthulhu, Midnight. It's not always rules that sell an RPG product. Online character creation / Rules database. Simplifying the game even more to a cool computer app, so you don't even have to read the book if you are a player is 100% awesome. Rule bloat can and will get out of hand for non-computer users. I hope they put in a house rules option and a "Rules we use" selection tool too. Online gameplay. They recognized the biggest constraint on gaming was time. ...Yet everyone is online even when they can't get together to game. This may not be the awesome I need from face-to-face, but it should entice a new community to try more FtF. Organized Play, specifically the FREE Player Finder Database. Yeah, it's an old idea, but they are the only ones capable of really making a multi-million person database of games by area, playstyle, age, and any number of other factors. I think it will go over big. They just have to promote the hell out of it. It is soooo damn easy, so needed, and my only worry is it will be overlooked in place of other online products. And though it's one of the throwbacks (all unmentioned here), I'd really love: - Humans in the Monster Manual??? (please oh please) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E sceptics - what do you like?
Top