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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E sceptics - what do you like?
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<blockquote data-quote="DarkKestral" data-source="post: 4096489" data-attributes="member: 40100"><p>OK, I'll bite. Things I like...</p><p></p><p>I like the unified defense and attack progressions. It simplifies things down a bit, and probably helps maintain balance.</p><p></p><p>I like the bloodied condition. This is tempered by the overall lack of a condition track for other effects...</p><p></p><p>I like that Fort, Ref, and Will are now based on 2 different ability scores each, which makes MAD a little less of a problem. I'm just hoping that there's also something to reward people who invest in stats other than the ordinary ones too.</p><p></p><p>I also appreciate that skills have been consolidated and in some cases renamed for clarity. </p><p></p><p>Action points: Ever since d20 Modern, I've kinda felt that they should have been in D&D. They provide some needed backup for when the dice are against you but you really want to succeed.</p><p></p><p>I like some of the armor rules. I don't like the new masterwork armors in general (some of the names are pretty good, but a lot of seem wonky) but I appreciate the ideas behind the new armor categories.</p><p></p><p>I like that the default is per encounter balancing with some longer recharge resources to let combats go for a while, but eventually make it so players want to quit for the day.</p><p></p><p>I like that 4e gives both spellcasting and martial classes choices about what to do from round to round, so it puts both at roughly similar levels of complexity.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 4096489, member: 40100"] OK, I'll bite. Things I like... I like the unified defense and attack progressions. It simplifies things down a bit, and probably helps maintain balance. I like the bloodied condition. This is tempered by the overall lack of a condition track for other effects... I like that Fort, Ref, and Will are now based on 2 different ability scores each, which makes MAD a little less of a problem. I'm just hoping that there's also something to reward people who invest in stats other than the ordinary ones too. I also appreciate that skills have been consolidated and in some cases renamed for clarity. Action points: Ever since d20 Modern, I've kinda felt that they should have been in D&D. They provide some needed backup for when the dice are against you but you really want to succeed. I like some of the armor rules. I don't like the new masterwork armors in general (some of the names are pretty good, but a lot of seem wonky) but I appreciate the ideas behind the new armor categories. I like that the default is per encounter balancing with some longer recharge resources to let combats go for a while, but eventually make it so players want to quit for the day. I like that 4e gives both spellcasting and martial classes choices about what to do from round to round, so it puts both at roughly similar levels of complexity. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E sceptics - what do you like?
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