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4e Scouring of Gate Pass - reworking the encounters
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<blockquote data-quote="Gorok" data-source="post: 5129430" data-attributes="member: 16099"><p>The "True Strike" power mentioned is on Kathor. The only similarity to the 3E spell is the name. All this power does is allow Kathor to deal half damage on a miss with his attack, if the attack misses. This is NOT the 3E mechanics, where it allows a +20 to hit bonus on the person's next attack once the spell is cast. I see no problem with this power in the 4E writeup of Kathor.</p><p></p><p>The 3 thunderstones are typical of skirmishers. I see this type of "limited quantity of ammunition" throughout those type of monsters in 4E. Again, I don't see a big deal with this effect. Limiting the amount of these to only the skirmishers, and then only allowing them 3 attacks each helps reduce the nastiness of the effect.</p><p></p><p>I definitely agree that the background feat allowing +1d6 lightning damage to all unarmed attacks is quite broken when combined with a monk. I'll just not allow this particular feat to be used when I run this campaign (although a starting character won't get it since there is a pre-req that he has trained at the Monastery of Two Winds, unless the player decides that is part of his "background").</p></blockquote><p></p>
[QUOTE="Gorok, post: 5129430, member: 16099"] The "True Strike" power mentioned is on Kathor. The only similarity to the 3E spell is the name. All this power does is allow Kathor to deal half damage on a miss with his attack, if the attack misses. This is NOT the 3E mechanics, where it allows a +20 to hit bonus on the person's next attack once the spell is cast. I see no problem with this power in the 4E writeup of Kathor. The 3 thunderstones are typical of skirmishers. I see this type of "limited quantity of ammunition" throughout those type of monsters in 4E. Again, I don't see a big deal with this effect. Limiting the amount of these to only the skirmishers, and then only allowing them 3 attacks each helps reduce the nastiness of the effect. I definitely agree that the background feat allowing +1d6 lightning damage to all unarmed attacks is quite broken when combined with a monk. I'll just not allow this particular feat to be used when I run this campaign (although a starting character won't get it since there is a pre-req that he has trained at the Monastery of Two Winds, unless the player decides that is part of his "background"). [/QUOTE]
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