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4e Scouring of Gate Pass - reworking the encounters
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<blockquote data-quote="Helthani" data-source="post: 5136624" data-attributes="member: 72057"><p>I am in the same boat. I started last week (using fantasy grounds), and while the first encounter was ok, I can see lots of trouble coming, and I am already plotting some changes.</p><p></p><p>In the immediate aftermath of the tavern fight (where we left off), I plan to wrap Scene 3, which consists of four small quests, into one complexity 5 skill check. That's a lot of skill checks (at a minimum 12), but the first three quests work nicely as parts of a structured skill challenge. For example, the party makes a perception check to find the best way through the crowd, and I'll point out the woman in the building of the burning building, that should lead to some skill checks to get her down, etc. The final part of that section, with the dire weasel, I find totally goofy, so I'm going to replace it with a merchant begging for help against some looters, which the party can deal with either through skill checks, or as a light combat encounter (300 xp or so) which will count as successes towards the overall skill challenge. If they fail the skill challenge earlier then they'll miss the looter encounter (which is where they can get the treasure parcels). If they pass the skill challenge I'll give them all an additional 5 temporary hit points going into the next encounter, for their good feelings of helping Gate Passers in their hour of need.</p><p></p><p>Act Two starts with two encounters that are just horridly anti-4th edition. In Scene 1 it seems like Larion is intended to escape easily and then the party will end up beating down a poor controller (the solon) for a few rounds. I plan to decrease the controller's level a bit, and give it a few Eladrin Ninjas (skirmishers) to spice up the combat a bit.</p><p></p><p>In scene 3 we have another battle against a single opponent, which in my experience is not where 4E excels. I haven't thought this through much, but perhaps I'll power down Flaganus a bit and then attempt a rescue by another wyvern & rider. He's also not going to successfully kill that baby, but that's not neither here nor there.</p><p></p><p>In Scene 5, with the White Wyrms, I really dig that encounter. But looking at the xp value for it, 1200xp!!!, that seems way too high, and there are too many soldiers. Soldiers suck the life out of any encounter, so perhaps I can reconfigure the numbers and be happy. By then I'll have a better feel for the party's abilities too.</p><p></p><p>In Scene 6, quest 1, with the overpowered boneshards, that seems pretty well documented, so I'll follow the lead of others with that encounter, but it is one I'll keep as I have two dwarves in my party and I think it will play well with them.</p><p></p><p>That's as far as I've gotten at this point. I hope the future installments get far more 4E friendly. 4E needs a specific type of encounter (lots of monsters, not just one big guy), and The Scouring isn't really configured that way.</p></blockquote><p></p>
[QUOTE="Helthani, post: 5136624, member: 72057"] I am in the same boat. I started last week (using fantasy grounds), and while the first encounter was ok, I can see lots of trouble coming, and I am already plotting some changes. In the immediate aftermath of the tavern fight (where we left off), I plan to wrap Scene 3, which consists of four small quests, into one complexity 5 skill check. That's a lot of skill checks (at a minimum 12), but the first three quests work nicely as parts of a structured skill challenge. For example, the party makes a perception check to find the best way through the crowd, and I'll point out the woman in the building of the burning building, that should lead to some skill checks to get her down, etc. The final part of that section, with the dire weasel, I find totally goofy, so I'm going to replace it with a merchant begging for help against some looters, which the party can deal with either through skill checks, or as a light combat encounter (300 xp or so) which will count as successes towards the overall skill challenge. If they fail the skill challenge earlier then they'll miss the looter encounter (which is where they can get the treasure parcels). If they pass the skill challenge I'll give them all an additional 5 temporary hit points going into the next encounter, for their good feelings of helping Gate Passers in their hour of need. Act Two starts with two encounters that are just horridly anti-4th edition. In Scene 1 it seems like Larion is intended to escape easily and then the party will end up beating down a poor controller (the solon) for a few rounds. I plan to decrease the controller's level a bit, and give it a few Eladrin Ninjas (skirmishers) to spice up the combat a bit. In scene 3 we have another battle against a single opponent, which in my experience is not where 4E excels. I haven't thought this through much, but perhaps I'll power down Flaganus a bit and then attempt a rescue by another wyvern & rider. He's also not going to successfully kill that baby, but that's not neither here nor there. In Scene 5, with the White Wyrms, I really dig that encounter. But looking at the xp value for it, 1200xp!!!, that seems way too high, and there are too many soldiers. Soldiers suck the life out of any encounter, so perhaps I can reconfigure the numbers and be happy. By then I'll have a better feel for the party's abilities too. In Scene 6, quest 1, with the overpowered boneshards, that seems pretty well documented, so I'll follow the lead of others with that encounter, but it is one I'll keep as I have two dwarves in my party and I think it will play well with them. That's as far as I've gotten at this point. I hope the future installments get far more 4E friendly. 4E needs a specific type of encounter (lots of monsters, not just one big guy), and The Scouring isn't really configured that way. [/QUOTE]
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