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4E Setting Concept: Out with the Old?
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<blockquote data-quote="Cam Banks" data-source="post: 3739282" data-attributes="member: 3817"><p>I actually think that with the new implied setting there's even more potential to put the heroes up front and in the center, not just as the individuals making a difference in a world of darkness and isolation, but as fully-fledged characters with their own flaws, hopes, dreams, and connections with each other. You could easily graft the Heroic Archetypes rules from Bad Axe Games (adapted for the True20 companion) to this setting, because it really is all about the Hero, his Mentor, the Maiden, the Shadow, the Trickster, etc etc.</p><p></p><p>Dragonlance, when it first started, was very much a "points of light" campaign setting. I like to describe it as a post-apocalyptic western. A band of heroes from a backwater town return after years trying to find hope, and get caught up in the battle to drive back the darkness. Ruins, isolation, the return of what was lost, etc. Great stuff. Very D&D, and by the sounds of it, very 4E.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 3739282, member: 3817"] I actually think that with the new implied setting there's even more potential to put the heroes up front and in the center, not just as the individuals making a difference in a world of darkness and isolation, but as fully-fledged characters with their own flaws, hopes, dreams, and connections with each other. You could easily graft the Heroic Archetypes rules from Bad Axe Games (adapted for the True20 companion) to this setting, because it really is all about the Hero, his Mentor, the Maiden, the Shadow, the Trickster, etc etc. Dragonlance, when it first started, was very much a "points of light" campaign setting. I like to describe it as a post-apocalyptic western. A band of heroes from a backwater town return after years trying to find hope, and get caught up in the battle to drive back the darkness. Ruins, isolation, the return of what was lost, etc. Great stuff. Very D&D, and by the sounds of it, very 4E. Cheers, Cam [/QUOTE]
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4E Setting Concept: Out with the Old?
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