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[4e Setting] No Age for Heroes
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<blockquote data-quote="Pseudointellectual" data-source="post: 4273302" data-attributes="member: 68210"><p>I realized it was a dark, oppressive setting and that was important. I wanted a world full of trouble for the PCs to get their noses into, full of monsters to fight, people to save, threats to ward off. And Nellisir upthread totally nailed it. This world has no heroes in it, and it so desperately, desperately needs them, making the PCs even more potent and vital. When I sat down with the guys for character creation, I said, "Okay, you guys have to be heroic. No evil characters."</p><p></p><p>Basically, the idea is that it's initially dark but it's not a PC beatdown stick. It's a place where PCs can really make a difference, and their difference will definitely be noticed as the other figures of note in the world are the likes of Arzhan and Cassi.</p><p></p><p>mjukglass, I gave players as much freedom with fluff as I possibly could. The wandering Eladrin caravans were all Storn's idea. Consorts of the Raven Queen was all Judd's idea. That second page of fluff that Judd posted that I wrote was based entirely on ideas the players brought to the session at chargen and adding some more hooks into it. I think you're right, the 4th ed. classes and powers were flavorless in the same way a blank sheet of pepper and some pencils are flavorless. I just went to town drawing with them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Andor, hehe. I'm actually hoping that using the new skill challenge system we can see some situations resolved in ways that don't involve pushing minis around a map. Though hot damn am I excited to push some minis around maps!</p></blockquote><p></p>
[QUOTE="Pseudointellectual, post: 4273302, member: 68210"] I realized it was a dark, oppressive setting and that was important. I wanted a world full of trouble for the PCs to get their noses into, full of monsters to fight, people to save, threats to ward off. And Nellisir upthread totally nailed it. This world has no heroes in it, and it so desperately, desperately needs them, making the PCs even more potent and vital. When I sat down with the guys for character creation, I said, "Okay, you guys have to be heroic. No evil characters." Basically, the idea is that it's initially dark but it's not a PC beatdown stick. It's a place where PCs can really make a difference, and their difference will definitely be noticed as the other figures of note in the world are the likes of Arzhan and Cassi. mjukglass, I gave players as much freedom with fluff as I possibly could. The wandering Eladrin caravans were all Storn's idea. Consorts of the Raven Queen was all Judd's idea. That second page of fluff that Judd posted that I wrote was based entirely on ideas the players brought to the session at chargen and adding some more hooks into it. I think you're right, the 4th ed. classes and powers were flavorless in the same way a blank sheet of pepper and some pencils are flavorless. I just went to town drawing with them. :) Andor, hehe. I'm actually hoping that using the new skill challenge system we can see some situations resolved in ways that don't involve pushing minis around a map. Though hot damn am I excited to push some minis around maps! [/QUOTE]
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