Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[4e Setting] No Age for Heroes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paka" data-source="post: 4290294" data-attributes="member: 100"><p><a href="http://judd-sonofbert.livejournal.com/388591.html" target="_blank">From my lj post about last night's game </a></p><p></p><p>We played 4e last night and it was fun. I didn't have a full grip on my kewl powerz just yet but I think I've got it now.</p><p></p><p>We fought our own shadows that gained evil intent from a mostly buried Statue of Liberty size lich idol with glowing blue eyes after I talked mad <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and prayed to the Raven Queen while staring the big guy down. That battle was rough for the rest of the group and Jeff had some serious wiff factor going on.</p><p></p><p>Kobolds settled the area, a ruined city, formerly ruled by the Blue Lich Czars in days of old. This city is where our refugees were going to settle and I just felt odd going into the tunnels and slaughtering the bastards. So, it was a prolonged skill challenge before they agreed to keep to the tunnels and we'd keep to the above-ground.</p><p></p><p>I think Bret was thinking it would be us fighting lots of kobolds and I certainly wanted some fights but slaughtering the folks who were here before us felt wrong, even to my unaligned paladin.</p><p></p><p>After that we hired a kobold shepherd (giant fire belching beetles) to take us deep underground, to places the kobolds fear. We took on skeleton soldiers and their captain and really slammed the bastards hard. At one point I really got myself good and surrounded in order to rack up the bonuses (my Paladin get's +1 for every enemy surrounding him) but the party prevailed.</p><p></p><p>There was other stuff: giant rocks falling from the sky that was kept away by the Blue Lich Czar's still active magics, a temple where the Kobolds had settled that had statues of Vecna, Orcus and the Raven Queen all together (gasp!) and Jeff's Dragonborn PC playing uncle to the hatchlings.</p><p></p><p><strong>Thoughts</strong>:</p><p></p><p>Combat is really fun and dynamic. There is way more movement than I remember in 3.0 combat and Bob's Warlord is nifty as hell; he really makes a support position fun.</p><p></p><p>The Skill Challenges are cool. I'm curious to read through the books more carefully in the next week and just get a better grip on the text. We played out our Skill Challenges very much like a funky Duel of Wits and Bret was cool about keeping the narration fresh so our ideas on how to succeed didn't stagnate.</p><p></p><p>From what I did read of the Skill Challenges, I'm not thrilled with the advice or the examples but more on that with a more careful reading, complete with its own post dedicated to just this topic. In short, saying that DM's should be flexible and allow players to be imaginative about which skills they use is cool, saying some skills are auto-failures is not so cool.</p><p></p><p>I'm a hero. If I want to try to intimidate the Duke, let me roll the dice and have my damned shot.</p><p></p><p>Bret made up the shadow monsters and the skeleton combat encounters pretty much on the fly.</p><p></p><p>I think we threw a real wrench in his works by not attacking the kobolds. We're just not the type of group to grope around looking for the Dungeon Master's adventure and Bret rolled with it well and the game helped him create fast and fun combats.</p><p></p><p>Playing with D&D mythos toys is just damned fun. I like Bret's sense of play with the setting and the sense that these awful monsters from the MM are traipsing around, wreaking havoc. We have our work cut out for us.</p></blockquote><p></p>
[QUOTE="Paka, post: 4290294, member: 100"] [url="http://judd-sonofbert.livejournal.com/388591.html"]From my lj post about last night's game [/url] We played 4e last night and it was fun. I didn't have a full grip on my kewl powerz just yet but I think I've got it now. We fought our own shadows that gained evil intent from a mostly buried Statue of Liberty size lich idol with glowing blue eyes after I talked mad :):):):) and prayed to the Raven Queen while staring the big guy down. That battle was rough for the rest of the group and Jeff had some serious wiff factor going on. Kobolds settled the area, a ruined city, formerly ruled by the Blue Lich Czars in days of old. This city is where our refugees were going to settle and I just felt odd going into the tunnels and slaughtering the bastards. So, it was a prolonged skill challenge before they agreed to keep to the tunnels and we'd keep to the above-ground. I think Bret was thinking it would be us fighting lots of kobolds and I certainly wanted some fights but slaughtering the folks who were here before us felt wrong, even to my unaligned paladin. After that we hired a kobold shepherd (giant fire belching beetles) to take us deep underground, to places the kobolds fear. We took on skeleton soldiers and their captain and really slammed the bastards hard. At one point I really got myself good and surrounded in order to rack up the bonuses (my Paladin get's +1 for every enemy surrounding him) but the party prevailed. There was other stuff: giant rocks falling from the sky that was kept away by the Blue Lich Czar's still active magics, a temple where the Kobolds had settled that had statues of Vecna, Orcus and the Raven Queen all together (gasp!) and Jeff's Dragonborn PC playing uncle to the hatchlings. [B]Thoughts[/B]: Combat is really fun and dynamic. There is way more movement than I remember in 3.0 combat and Bob's Warlord is nifty as hell; he really makes a support position fun. The Skill Challenges are cool. I'm curious to read through the books more carefully in the next week and just get a better grip on the text. We played out our Skill Challenges very much like a funky Duel of Wits and Bret was cool about keeping the narration fresh so our ideas on how to succeed didn't stagnate. From what I did read of the Skill Challenges, I'm not thrilled with the advice or the examples but more on that with a more careful reading, complete with its own post dedicated to just this topic. In short, saying that DM's should be flexible and allow players to be imaginative about which skills they use is cool, saying some skills are auto-failures is not so cool. I'm a hero. If I want to try to intimidate the Duke, let me roll the dice and have my damned shot. Bret made up the shadow monsters and the skeleton combat encounters pretty much on the fly. I think we threw a real wrench in his works by not attacking the kobolds. We're just not the type of group to grope around looking for the Dungeon Master's adventure and Bret rolled with it well and the game helped him create fast and fun combats. Playing with D&D mythos toys is just damned fun. I like Bret's sense of play with the setting and the sense that these awful monsters from the MM are traipsing around, wreaking havoc. We have our work cut out for us. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[4e Setting] No Age for Heroes
Top