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4E Simulationism: Did 3.5E Really Do That Good of a Job?
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<blockquote data-quote="Mouseferatu" data-source="post: 4087861" data-attributes="member: 1288"><p>True. But my group wasn't selected for playtesting. I got then NDAed as playtesters because I had to learn the rules to <em>write for the game</em>. So while we gave <em>substantial</em> feedback to WotC, that wasn't our primary goal.</p><p></p><p></p><p></p><p>The game must certainly provide a baseline for balance, yes. By the same token, the DM is in the game for a reason, and <em>some</em> balance decisions <em>should</em> be left in his hands.</p><p></p><p>That said, I utterly refute the notion that 4E is any harder to run or to balance on the fly than 3E was, but that's something that can't be reasonably discussed until everyone has access to the full rules set.</p><p></p><p></p><p></p><p>This paragraph, I agree with. All such rules changes should either be part and parcel of the campaign, or else explained with in-game reasoning, or--<em>on occasion</em>--explained with the DM saying "Guys, I didn't realize how power X was going to break my campaign, I'm not allowing it from here on out; feel free to pick a new power."</p><p></p><p>None of which has anything whatsoever to do with the difference between 3E and 4E.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 4087861, member: 1288"] True. But my group wasn't selected for playtesting. I got then NDAed as playtesters because I had to learn the rules to [i]write for the game[/i]. So while we gave [i]substantial[/i] feedback to WotC, that wasn't our primary goal. The game must certainly provide a baseline for balance, yes. By the same token, the DM is in the game for a reason, and [i]some[/i] balance decisions [i]should[/i] be left in his hands. That said, I utterly refute the notion that 4E is any harder to run or to balance on the fly than 3E was, but that's something that can't be reasonably discussed until everyone has access to the full rules set. This paragraph, I agree with. All such rules changes should either be part and parcel of the campaign, or else explained with in-game reasoning, or--[i]on occasion[/i]--explained with the DM saying "Guys, I didn't realize how power X was going to break my campaign, I'm not allowing it from here on out; feel free to pick a new power." None of which has anything whatsoever to do with the difference between 3E and 4E. [/QUOTE]
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