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4E Simulationism: Did 3.5E Really Do That Good of a Job?
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<blockquote data-quote="hong" data-source="post: 4087901" data-attributes="member: 537"><p>The answer is, whatever is most appropriate to the continuing promotion of chewing bubblegum and/or scenery.</p><p></p><p></p><p></p><p>Maybe. Or they might not know the guy is eladrin. Or they might not know the eladrin have teleport-like powers. Or they might not know even know there's a race called "eladrin" and assume the guy is some weird mutant race. All of these are plausible alternatives, and which is the most plausible depends on you and your group.</p><p></p><p>Personally, assuming the player even let the guards catch him in the first place, I'd have them throw the eladrin into a cell. 5 minutes later he'll be out on the streets, which will provoke some confusion, cause the guards to come running after him and possibly throw him in jail again. 5 minutes later he'll be out again, causing even greater confusion. Great mirth and hilarity will ensue for all around the table, at the NPCs' expense. The eladrin will probably be a wanted fugitive in that town from then onwards, but that has never stopped D&D PCs IME. It's also a good plot hook for further adventures: maybe the eladrin gets a chance to redeem himself, or he goes on to become a notorious thorn in the side of the corrupt guards, or whatever.</p><p></p><p></p><p></p><p>That could work too, if you want Gloomy Gothic Angst instead of Keystone Kops. Sounds a bit boring, though. Not enough funnay.</p><p></p><p></p><p></p><p>That's what 2nd level monsters are for.</p></blockquote><p></p>
[QUOTE="hong, post: 4087901, member: 537"] The answer is, whatever is most appropriate to the continuing promotion of chewing bubblegum and/or scenery. Maybe. Or they might not know the guy is eladrin. Or they might not know the eladrin have teleport-like powers. Or they might not know even know there's a race called "eladrin" and assume the guy is some weird mutant race. All of these are plausible alternatives, and which is the most plausible depends on you and your group. Personally, assuming the player even let the guards catch him in the first place, I'd have them throw the eladrin into a cell. 5 minutes later he'll be out on the streets, which will provoke some confusion, cause the guards to come running after him and possibly throw him in jail again. 5 minutes later he'll be out again, causing even greater confusion. Great mirth and hilarity will ensue for all around the table, at the NPCs' expense. The eladrin will probably be a wanted fugitive in that town from then onwards, but that has never stopped D&D PCs IME. It's also a good plot hook for further adventures: maybe the eladrin gets a chance to redeem himself, or he goes on to become a notorious thorn in the side of the corrupt guards, or whatever. That could work too, if you want Gloomy Gothic Angst instead of Keystone Kops. Sounds a bit boring, though. Not enough funnay. That's what 2nd level monsters are for. [/QUOTE]
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4E Simulationism: Did 3.5E Really Do That Good of a Job?
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