Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E Simulationism: Did 3.5E Really Do That Good of a Job?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lizard" data-source="post: 4088754" data-attributes="member: 1054"><p>And smart DMs anticipate this and build their worlds to account for the perversity of players...</p><p></p><p>It's been commented that many changes in the way 4e abilities work was to keep the DM from having to play the monsters stupid -- because otherwise the wizard is toast first round and there's nothing the players can reasonably do to stop it. Both the powering up of PCs and the changes in monster design were intended to increase balance in combat. By the same token, it's not good to expect players to play their characters as stupid -- if they've got powers useful out of combat, they will use them out of combat, as often as they can. The DM -- and the world -- need to account for this. The PCs won't be the first with such powers in all of demi-human history, and towns, cities, and nations have all learned to account for them and act accordingly. Just as suspect 3e casters are bound, gagged, and roughly woken every four hours, all 4e characters will find there are precautions taken against them, whether it's dark pit cells with no LOS to anything, magical chains of force which can't be broken by martial exploits, or what not. Because you heal fully in 6 hours, traditional battle tactics of wounding enemies to drain a foes resources caring for them are out; all combat is lethal and you don't leave any enemy soldiers alive if you can CDG them. Because 'minions' die from any damage, low-damage traps (cheap to make) surround outlying farms (and alarms sound so you can intercept the non-minion kobolds which survive). Etc. Things like this make the world feel believable -- and if you don't believe in the world, how can you have fun pretending to save it from evil?</p></blockquote><p></p>
[QUOTE="Lizard, post: 4088754, member: 1054"] And smart DMs anticipate this and build their worlds to account for the perversity of players... It's been commented that many changes in the way 4e abilities work was to keep the DM from having to play the monsters stupid -- because otherwise the wizard is toast first round and there's nothing the players can reasonably do to stop it. Both the powering up of PCs and the changes in monster design were intended to increase balance in combat. By the same token, it's not good to expect players to play their characters as stupid -- if they've got powers useful out of combat, they will use them out of combat, as often as they can. The DM -- and the world -- need to account for this. The PCs won't be the first with such powers in all of demi-human history, and towns, cities, and nations have all learned to account for them and act accordingly. Just as suspect 3e casters are bound, gagged, and roughly woken every four hours, all 4e characters will find there are precautions taken against them, whether it's dark pit cells with no LOS to anything, magical chains of force which can't be broken by martial exploits, or what not. Because you heal fully in 6 hours, traditional battle tactics of wounding enemies to drain a foes resources caring for them are out; all combat is lethal and you don't leave any enemy soldiers alive if you can CDG them. Because 'minions' die from any damage, low-damage traps (cheap to make) surround outlying farms (and alarms sound so you can intercept the non-minion kobolds which survive). Etc. Things like this make the world feel believable -- and if you don't believe in the world, how can you have fun pretending to save it from evil? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E Simulationism: Did 3.5E Really Do That Good of a Job?
Top