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4E Simulationism: Did 3.5E Really Do That Good of a Job?
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<blockquote data-quote="Lizard" data-source="post: 4089095" data-attributes="member: 1054"><p>I enjoy players who take my world seriously enough to ask questions about it, like "If this is true, shouldn't that be true, too?"</p><p></p><p>I enjoy players who don't metagame by thinking "Well, obviously, the plot expects us to do X", but think, rather, "We are facing thus-and-such situation, these are the abilities we have, these are the goals and desires of our characters. What's the best solution to this problem that is consistent with both who we are and what we can do?"</p><p></p><p>I enjoy players who always find option 11 after I've carefully accounted for options 1 through 10, and I enjoy being a good enough DM to never have to say "No, you can't do that, I didn't think of it. Pick again." (I may take a five minute bathroom break to work out what's going to happen, of course...)</p><p></p><p>I enjoy players who will debate ethics and morality and even sometimes come to (virtual) blows over issues, who treat NPCs as if they didn't have s big sign on their head reading "NPC", and who form relationships with the world because the world exists outside their immediate view.</p><p></p><p>I enjoy players, in other words, who treat their characters and the world I labor to build as real, and act accordingly -- not who constantly remind themselves "it's all a game" and tread gingerly around the tissue-paper set so as not to push too hard on the scenery and cause it all to come crashing down.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4089095, member: 1054"] I enjoy players who take my world seriously enough to ask questions about it, like "If this is true, shouldn't that be true, too?" I enjoy players who don't metagame by thinking "Well, obviously, the plot expects us to do X", but think, rather, "We are facing thus-and-such situation, these are the abilities we have, these are the goals and desires of our characters. What's the best solution to this problem that is consistent with both who we are and what we can do?" I enjoy players who always find option 11 after I've carefully accounted for options 1 through 10, and I enjoy being a good enough DM to never have to say "No, you can't do that, I didn't think of it. Pick again." (I may take a five minute bathroom break to work out what's going to happen, of course...) I enjoy players who will debate ethics and morality and even sometimes come to (virtual) blows over issues, who treat NPCs as if they didn't have s big sign on their head reading "NPC", and who form relationships with the world because the world exists outside their immediate view. I enjoy players, in other words, who treat their characters and the world I labor to build as real, and act accordingly -- not who constantly remind themselves "it's all a game" and tread gingerly around the tissue-paper set so as not to push too hard on the scenery and cause it all to come crashing down. [/QUOTE]
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