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4E Simulationism: Did 3.5E Really Do That Good of a Job?
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<blockquote data-quote="glass" data-source="post: 4091076" data-attributes="member: 12251"><p>Where does the idea that 4e is going to be worse for Simulationism than 3e?</p><p></p><p>IMO, at least, the most glaringly anti-simulationist things in 3.x are:</p><p></p><ul> <li data-xf-list-type="ul">The disconnect between what hp represent when you are taking damamge and what they represent when you are recovering (and different types of recovery are different from each other too).</li> <li data-xf-list-type="ul">The fact that if you are wielding a khopesh, it is much easier to trip a fresh enemy with it than it is to cut them.</li> <li data-xf-list-type="ul">The use of the same combat manouvre over and over again.</li> <li data-xf-list-type="ul">The ability to jump of cliff with no possibility of injury.</li> </ul><p>From what we have seen, 4e fixes the first three, and makes a (small) step forward with the fourth.</p><p></p><p></p><p>glass.</p></blockquote><p></p>
[QUOTE="glass, post: 4091076, member: 12251"] Where does the idea that 4e is going to be worse for Simulationism than 3e? IMO, at least, the most glaringly anti-simulationist things in 3.x are: [list=*]The disconnect between what hp represent when you are taking damamge and what they represent when you are recovering (and different types of recovery are different from each other too).[*]The fact that if you are wielding a khopesh, it is much easier to trip a fresh enemy with it than it is to cut them.[*]The use of the same combat manouvre over and over again.[*]The ability to jump of cliff with no possibility of injury.[/list]From what we have seen, 4e fixes the first three, and makes a (small) step forward with the fourth. glass. [/QUOTE]
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4E Simulationism: Did 3.5E Really Do That Good of a Job?
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