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4E Simulationism: Did 3.5E Really Do That Good of a Job?
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<blockquote data-quote="ferratus" data-source="post: 4092687" data-attributes="member: 55966"><p>Yeah, but I think the main problem of Eladrin's being able to teleport out of jail cells is that it breaks realism to have jail cells not contain a captured martial character. Having to put enchantments to contain them that wouldn't contain an everyman is thus a problem that should only be for wizards, clerics, sorcerers, bards and druids. Oh, and everyone else that is able to have a contingency spell or secret a magical item to escape on their person.</p><p></p><p>Me, I'd just have the town guards treat the Eladrin as if they have "eerie powers" just like the spellcasters that exist in every single D&D party, and act accordingly. If it doesn't mean that wizards or bards are shot on sight then neither should Eladrin be. If wizards are shot on sight, then Eladrin might be people on the "shoot to kill" list.</p></blockquote><p></p>
[QUOTE="ferratus, post: 4092687, member: 55966"] Yeah, but I think the main problem of Eladrin's being able to teleport out of jail cells is that it breaks realism to have jail cells not contain a captured martial character. Having to put enchantments to contain them that wouldn't contain an everyman is thus a problem that should only be for wizards, clerics, sorcerers, bards and druids. Oh, and everyone else that is able to have a contingency spell or secret a magical item to escape on their person. Me, I'd just have the town guards treat the Eladrin as if they have "eerie powers" just like the spellcasters that exist in every single D&D party, and act accordingly. If it doesn't mean that wizards or bards are shot on sight then neither should Eladrin be. If wizards are shot on sight, then Eladrin might be people on the "shoot to kill" list. [/QUOTE]
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4E Simulationism: Did 3.5E Really Do That Good of a Job?
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