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[4e] Sins of the Feyborn - OOC (Recruitment CLOSED)
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<blockquote data-quote="Voda Vosa" data-source="post: 5027661" data-attributes="member: 51271"><p><strong>Fang Khan</strong></p><p></p><p>Character Name: Fang Khan</p><p>Race: Human</p><p>Class: Wizard</p><p>Level: 11</p><p><img src="http://4.bp.blogspot.com/_ZIlWjCM_M7E/SYy_n4JGzpI/AAAAAAAAAHo/r8w-xix6q-o/s400/AOmonk3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[sblock=Physical Description]</p><p>Fang Khan looks much older than he really is. He has a bald head, and long white beard and mustaches. His eyes are of a light blue color, and his skin is pale. He has long fingers, which appear even larger due to his long fingernails. </p><p>He wears a heavy tunic, with patterns and plates, and carries a long walking stick, along with a huge book floating around him. Whenever he prepares to cast a spell, the book moves in front of him, and opens in the correct page.</p><p>[/sblock]</p><p></p><p>[sblock=Personality]</p><p>1. What is your character's general mood? Stoic and cold, usually mocks unintelligent folk. </p><p></p><p>2. Does your character have a "Burning Drive?" He believes there is a way to amplify his power beyond the normal bounds, he gained that as an enlightenment during a dream, but as usual, the dream didn't provide much details. He was left with the only choice of accumulate knowledge until he hits hits of the place, or artifact that does the trick.</p><p></p><p>3. Has your character ever been in love or lost a Loved One? He doesn't believe in love, perhaps because he never received none in exchange. </p><p>[/sblock]</p><p></p><p>[sblock=History (Ready!)]</p><p></p><p>His bald head, and his long white beard and mustaches give him the looks of a lone hermit, of some forgotten oriental mountain, surrounded by mists and fogs, sitting for hours alone in some shack made of wood. And actually, he was all that. </p><p>As a child, Fang was left to die in the mountains by his mother, as he was the product of a perverse act. He was found two days later, by two surprised monks. How did he survived the temperatures of the icy peaks was a complete enigma for them. They have come across Fang's mother, who died at the hands of an inclement hailstorm, a day before.</p><p>The monks took the child to their monastery, and raised him as another monk. The monastery of the Gentle Snow, was a place of training for monks, both in the physical as the philosophical aspects of the Gentle Snow's tradition. </p><p>Fang was not the best student, usually isolating himself to study the monastery's old tomes and sitting for ours hearing the tales of old masters, instead of playing or practicing. </p><p>One night, Fang had a dream. This dream, thought Fang, is a premonition. He saw a fountain of immense power, and the key to eternal life. The young monk also saw himself, old, scenecent, holding a staff with a glowing gem, and abook He knew he could find it, but the dream didn't reveal the details. At the morning, Fang didn't know where to start looking, nor what to look for.</p><p>Fang decided to begin a journey of discovery, to collect as many information about this hypothetical source of power as possible. He left his monastery, without turning back even once, and was lost among the snow. After a few days he had descended the mountains, and was walking a sinuous path that runs along the hills and mountains of the area. He came across a traveling merchant, Tien Mei. The middle aged man was transporting a set of valuable pieces of art, and asked Fang, as he thought him a noble monk, to travel with him and help guard the pieces. Fang accepted, he’ll move quicker on a wagon than on feet.</p><p>Luckily for Fang, the journey was uneventful. Now the monk was standing on the middle of a quite populated town. People coming and going, carrying stuff around, selling and buying, taking and giving… Ah, the life of towns. But Fang didn’t knew nothing about towns; he had never seen that many people in one place at once. Confused and in awe, Fang stumbled upon the roads and streets of dirt. Suddenly, he remembered his mission. His surprised features of a child hardened, and fixed the look the old man still carries. </p><p>Fang found an old wizard, buried among arcane tomes and dusty scrolls, and as intelligent as he was, and advocated to reading and knowledge, the old sage didn’t doubt a moment before taking him as an apprentice. </p><p>Fang spend several years leraning the craft of wizardry. After 5 years the old man died of age, leaving him all he owned; the library, the books and his own personal spellbook. The book was exactly as the one Fang dreamed about! </p><p>As before, Fang leaved the town, now a full wizard, to explore the lands. </p><p>His path lead him to the Everfrost mountains, after facing many perils, in the form of buglers, thieves, monsters and other assorted life threats. </p><p>He came across a group of mercenaries. They have lost their mage, an elven gentleman, who was there, hard like a piece of wood, with an arrow stick in his skull. The mercenaries were ambushed by a group of goblins, and the mage took the worst part of it. The group was heading to a hidden crypt in the heights of the the Everfrost mountains, to retrieve an artifact for their employer.</p><p>They promised Fang equal parts of the bounty, and a chance to go in a well protected group to the entrails of the Everfrost peaks. The party advanced through the mountains with difficult, even Fang, used to the colds and freezing airs of his temple, had a hard time against the hail and the snowstorms. Eventually, they made up to the crypt, and entered the place, after the dwarven fighter battered the door down. </p><p>The crypt was the dwelling of a lich, and was crawling with undead! Bashing skulls of walking skeletons, severing rot heads out of zombies and ghouls, crushing vermin’s carapaces, and blasting deadly traps, the group made it to the final room, the Lich’s phylanctery. After an epic battle, which took the lives of almost half of the adventuring party, the mercenaries rose victorious. </p><p>The greedy leader wasn’t there for sharing; he turned against Fang, slashing at the already wounded wizard. Making use of one of his spells, the monk quickly flees the room. His’ spells were enough to leave the leader behind, and the man soon lost interest, turning to the treasure. But Fang knew something about liches. If you don’t destroy their gem, they build themselves back. The monk smiled before returning, to find an almost destroyed Lich, and a bunch of corpses. It took just a spell to finish off the undead, and a couple of others to shatter the phylanctery. So the wizard climbed down the mountains, taking with him many scrolls and tomes collected from the tomb. The robe and gloves of the Lich also became quite handy.</p><p>Fang returned to the library of the old sage, and collected all the books together with the scrolls. If he was to learn all about them, he could not be distracted by anything. So he returned to his monastery, and established there as high master. He spend years reading the tomes of knowledge and the scrolls of the arcane, until he stroke enlightenment. A clue to find what he was searching for since the beginning of his day, was in the feywild. The raising of the witchking was the event that Fang was waiting for. He traveled to the frozen waste, in search for his destiny. </p><p></p><p>[/sblock]</p><p></p><p>[sblock=Character Sheet OR Quickstats]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Fung Khan, level 11</p><p>Human, Wizard, Weaver of Chance</p><p>Build: Control Wizard</p><p>Arcane Implement Mastery: Tome of Readiness</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 11, Con 12, Dex 14, Int 23, Wis 15, Cha 9.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 10, Dex 13, Int 18, Wis 13, Cha 8.</p><p></p><p></p><p>AC: 24 Fort: 18 Reflex: 23 Will: 21</p><p>HP: 62 Surges: 7 Surge Value: 15</p><p></p><p>TRAINED SKILLS</p><p>Diplomacy +9, Arcana +16, Insight +12, Dungeoneering +12, Nature +12</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +7, Bluff +4, Endurance +6, Heal +7, History +11, Intimidate +4, Perception +7, Religion +11, Stealth +7, Streetwise +4, Thievery +7, Athletics +5</p><p></p><p>FEATS</p><p>Wizard: Alchemist</p><p>Human: White Lotus Defense</p><p>Level 1: White Lotus Evasion</p><p>Level 2: Human Perseverance</p><p>Level 4: Destructive Wizardry</p><p>Level 6: Enlarge Spell</p><p>Level 8: Student of Artifice</p><p>Level 10: Melee Training (Intelligence)</p><p>Level 11: Lasting Frost</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Ray of Frost</p><p>Tome of Readiness: Chill Strike</p><p>Wizard at-will 1: Chilling Cloud</p><p>Wizard at-will 1: Magic Missile</p><p>Wizard encounter 1: Icy Terrain</p><p>Wizard daily 1: Freezing Cloud</p><p>Wizard daily 1 Spellbook: Horrid Whispers</p><p>Wizard utility 2: Shield</p><p>Wizard utility 2 Spellbook: Expeditious Retreat</p><p>Wizard encounter 3: Icy Rays</p><p>Wizard daily 5: Acid Mire</p><p>Wizard daily 5 Spellbook: Stinking Cloud</p><p>Wizard utility 6: Dimension Door</p><p>Wizard utility 6 Spellbook: Invisibility</p><p>Wizard encounter 7: Winter's Wrath</p><p>Wizard daily 9: Ice Storm</p><p>Wizard daily 9 Spellbook: Taunting Phantoms</p><p>Wizard utility 10: Mass Resistance</p><p>Wizard utility 10 Spellbook: Blur</p><p></p><p>ITEMS</p><p>Spellbook, Belt of the Brawler (heroic tier), Everlasting Provisions (heroic tier), Potion of Regeneration (heroic tier), Potion of Healing (heroic tier) (4), Cloak of Distortion +1, Adventurer's Kit, Alchemical Reagents (Arcana) (4), Everburning Torch, Fine Clothing, Wailing tome +2, Gloves of Ice (paragon tier), Reading Spectacles (heroic tier), Shimmering Cloth Armor (Basic Clothing) +3</p><p>RITUALS</p><p>Brew Potion, Create Holy Water, Explorer's Fire</p><p>FORMULAS</p><p>Scroll of Alchemist's Fire, Scroll of Alchemist's Acid, Scroll of Alchemist's Frost, Scroll of Clearsense Powder, Scroll of Clearwater Solution, Scroll of Tanglefoot Bag, Scroll of Alchemist's Spark, Scroll of Blinding Bomb, Scroll of Corrosive Oil, Scroll of Ghoststrike Oil</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5027661, member: 51271"] [b]Fang Khan[/b] Character Name: Fang Khan Race: Human Class: Wizard Level: 11 [IMG]http://4.bp.blogspot.com/_ZIlWjCM_M7E/SYy_n4JGzpI/AAAAAAAAAHo/r8w-xix6q-o/s400/AOmonk3.jpg[/IMG] [sblock=Physical Description] Fang Khan looks much older than he really is. He has a bald head, and long white beard and mustaches. His eyes are of a light blue color, and his skin is pale. He has long fingers, which appear even larger due to his long fingernails. He wears a heavy tunic, with patterns and plates, and carries a long walking stick, along with a huge book floating around him. Whenever he prepares to cast a spell, the book moves in front of him, and opens in the correct page. [/sblock] [sblock=Personality] 1. What is your character's general mood? Stoic and cold, usually mocks unintelligent folk. 2. Does your character have a "Burning Drive?" He believes there is a way to amplify his power beyond the normal bounds, he gained that as an enlightenment during a dream, but as usual, the dream didn't provide much details. He was left with the only choice of accumulate knowledge until he hits hits of the place, or artifact that does the trick. 3. Has your character ever been in love or lost a Loved One? He doesn't believe in love, perhaps because he never received none in exchange. [/sblock] [sblock=History (Ready!)] His bald head, and his long white beard and mustaches give him the looks of a lone hermit, of some forgotten oriental mountain, surrounded by mists and fogs, sitting for hours alone in some shack made of wood. And actually, he was all that. As a child, Fang was left to die in the mountains by his mother, as he was the product of a perverse act. He was found two days later, by two surprised monks. How did he survived the temperatures of the icy peaks was a complete enigma for them. They have come across Fang's mother, who died at the hands of an inclement hailstorm, a day before. The monks took the child to their monastery, and raised him as another monk. The monastery of the Gentle Snow, was a place of training for monks, both in the physical as the philosophical aspects of the Gentle Snow's tradition. Fang was not the best student, usually isolating himself to study the monastery's old tomes and sitting for ours hearing the tales of old masters, instead of playing or practicing. One night, Fang had a dream. This dream, thought Fang, is a premonition. He saw a fountain of immense power, and the key to eternal life. The young monk also saw himself, old, scenecent, holding a staff with a glowing gem, and abook He knew he could find it, but the dream didn't reveal the details. At the morning, Fang didn't know where to start looking, nor what to look for. Fang decided to begin a journey of discovery, to collect as many information about this hypothetical source of power as possible. He left his monastery, without turning back even once, and was lost among the snow. After a few days he had descended the mountains, and was walking a sinuous path that runs along the hills and mountains of the area. He came across a traveling merchant, Tien Mei. The middle aged man was transporting a set of valuable pieces of art, and asked Fang, as he thought him a noble monk, to travel with him and help guard the pieces. Fang accepted, he’ll move quicker on a wagon than on feet. Luckily for Fang, the journey was uneventful. Now the monk was standing on the middle of a quite populated town. People coming and going, carrying stuff around, selling and buying, taking and giving… Ah, the life of towns. But Fang didn’t knew nothing about towns; he had never seen that many people in one place at once. Confused and in awe, Fang stumbled upon the roads and streets of dirt. Suddenly, he remembered his mission. His surprised features of a child hardened, and fixed the look the old man still carries. Fang found an old wizard, buried among arcane tomes and dusty scrolls, and as intelligent as he was, and advocated to reading and knowledge, the old sage didn’t doubt a moment before taking him as an apprentice. Fang spend several years leraning the craft of wizardry. After 5 years the old man died of age, leaving him all he owned; the library, the books and his own personal spellbook. The book was exactly as the one Fang dreamed about! As before, Fang leaved the town, now a full wizard, to explore the lands. His path lead him to the Everfrost mountains, after facing many perils, in the form of buglers, thieves, monsters and other assorted life threats. He came across a group of mercenaries. They have lost their mage, an elven gentleman, who was there, hard like a piece of wood, with an arrow stick in his skull. The mercenaries were ambushed by a group of goblins, and the mage took the worst part of it. The group was heading to a hidden crypt in the heights of the the Everfrost mountains, to retrieve an artifact for their employer. They promised Fang equal parts of the bounty, and a chance to go in a well protected group to the entrails of the Everfrost peaks. The party advanced through the mountains with difficult, even Fang, used to the colds and freezing airs of his temple, had a hard time against the hail and the snowstorms. Eventually, they made up to the crypt, and entered the place, after the dwarven fighter battered the door down. The crypt was the dwelling of a lich, and was crawling with undead! Bashing skulls of walking skeletons, severing rot heads out of zombies and ghouls, crushing vermin’s carapaces, and blasting deadly traps, the group made it to the final room, the Lich’s phylanctery. After an epic battle, which took the lives of almost half of the adventuring party, the mercenaries rose victorious. The greedy leader wasn’t there for sharing; he turned against Fang, slashing at the already wounded wizard. Making use of one of his spells, the monk quickly flees the room. His’ spells were enough to leave the leader behind, and the man soon lost interest, turning to the treasure. But Fang knew something about liches. If you don’t destroy their gem, they build themselves back. The monk smiled before returning, to find an almost destroyed Lich, and a bunch of corpses. It took just a spell to finish off the undead, and a couple of others to shatter the phylanctery. So the wizard climbed down the mountains, taking with him many scrolls and tomes collected from the tomb. The robe and gloves of the Lich also became quite handy. Fang returned to the library of the old sage, and collected all the books together with the scrolls. If he was to learn all about them, he could not be distracted by anything. So he returned to his monastery, and established there as high master. He spend years reading the tomes of knowledge and the scrolls of the arcane, until he stroke enlightenment. A clue to find what he was searching for since the beginning of his day, was in the feywild. The raising of the witchking was the event that Fang was waiting for. He traveled to the frozen waste, in search for his destiny. [/sblock] [sblock=Character Sheet OR Quickstats] ====== Created Using Wizards of the Coast D&D Character Builder ====== Fung Khan, level 11 Human, Wizard, Weaver of Chance Build: Control Wizard Arcane Implement Mastery: Tome of Readiness FINAL ABILITY SCORES Str 11, Con 12, Dex 14, Int 23, Wis 15, Cha 9. STARTING ABILITY SCORES Str 10, Con 10, Dex 13, Int 18, Wis 13, Cha 8. AC: 24 Fort: 18 Reflex: 23 Will: 21 HP: 62 Surges: 7 Surge Value: 15 TRAINED SKILLS Diplomacy +9, Arcana +16, Insight +12, Dungeoneering +12, Nature +12 UNTRAINED SKILLS Acrobatics +7, Bluff +4, Endurance +6, Heal +7, History +11, Intimidate +4, Perception +7, Religion +11, Stealth +7, Streetwise +4, Thievery +7, Athletics +5 FEATS Wizard: Alchemist Human: White Lotus Defense Level 1: White Lotus Evasion Level 2: Human Perseverance Level 4: Destructive Wizardry Level 6: Enlarge Spell Level 8: Student of Artifice Level 10: Melee Training (Intelligence) Level 11: Lasting Frost POWERS Bonus At-Will Power: Ray of Frost Tome of Readiness: Chill Strike Wizard at-will 1: Chilling Cloud Wizard at-will 1: Magic Missile Wizard encounter 1: Icy Terrain Wizard daily 1: Freezing Cloud Wizard daily 1 Spellbook: Horrid Whispers Wizard utility 2: Shield Wizard utility 2 Spellbook: Expeditious Retreat Wizard encounter 3: Icy Rays Wizard daily 5: Acid Mire Wizard daily 5 Spellbook: Stinking Cloud Wizard utility 6: Dimension Door Wizard utility 6 Spellbook: Invisibility Wizard encounter 7: Winter's Wrath Wizard daily 9: Ice Storm Wizard daily 9 Spellbook: Taunting Phantoms Wizard utility 10: Mass Resistance Wizard utility 10 Spellbook: Blur ITEMS Spellbook, Belt of the Brawler (heroic tier), Everlasting Provisions (heroic tier), Potion of Regeneration (heroic tier), Potion of Healing (heroic tier) (4), Cloak of Distortion +1, Adventurer's Kit, Alchemical Reagents (Arcana) (4), Everburning Torch, Fine Clothing, Wailing tome +2, Gloves of Ice (paragon tier), Reading Spectacles (heroic tier), Shimmering Cloth Armor (Basic Clothing) +3 RITUALS Brew Potion, Create Holy Water, Explorer's Fire FORMULAS Scroll of Alchemist's Fire, Scroll of Alchemist's Acid, Scroll of Alchemist's Frost, Scroll of Clearsense Powder, Scroll of Clearwater Solution, Scroll of Tanglefoot Bag, Scroll of Alchemist's Spark, Scroll of Blinding Bomb, Scroll of Corrosive Oil, Scroll of Ghoststrike Oil ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [/QUOTE]
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[4e] Sins of the Feyborn - OOC (Recruitment CLOSED)
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