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General Tabletop Discussion
*TTRPGs General
4E Situational Modifiers: Too Many or Not Enough?
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<blockquote data-quote="Storminator" data-source="post: 5001757" data-attributes="member: 305"><p>We have 7 players including DM, with 2 leaders. I've taken to making tokens with the bonus on them. If I hit with a Righteous Brand I hand the token to the player with the bonus. It has the +4, that it's a power bonus and when it ends written on the token. When it's over they hand it back. I've made a couple tent cards for encounter long effects.</p><p></p><p>My DM made a nifty stack of condition cards and I'm going to make some "duration tokens" so we can slap a condition card in front of a player and put a token on it (save ends, end of monster's turn, etc). We have been writing those conditions on the battle mat in front of the player, so this will be about the same.</p><p></p><p>Over all I'm feeling more open to experiment with the fiddly bits of RPGs than I have in a long time.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 5001757, member: 305"] We have 7 players including DM, with 2 leaders. I've taken to making tokens with the bonus on them. If I hit with a Righteous Brand I hand the token to the player with the bonus. It has the +4, that it's a power bonus and when it ends written on the token. When it's over they hand it back. I've made a couple tent cards for encounter long effects. My DM made a nifty stack of condition cards and I'm going to make some "duration tokens" so we can slap a condition card in front of a player and put a token on it (save ends, end of monster's turn, etc). We have been writing those conditions on the battle mat in front of the player, so this will be about the same. Over all I'm feeling more open to experiment with the fiddly bits of RPGs than I have in a long time. PS [/QUOTE]
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4E Situational Modifiers: Too Many or Not Enough?
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