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<blockquote data-quote="Graf" data-source="post: 4203796" data-attributes="member: 3087"><p><span style="color: DarkOrange">I admit that I've read the wotc article so that may be coloring my response.</span></p><p><span style="color: DarkOrange">Having said that</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">1. I think we should skip rolling intitiative. It doesn't make much sense in this context, isn't supported by anything from the wotc rules exerpts (that I know of) and inititative is physical intitative anyway. You're speed drawing a sword doesn't seem like it would really have any bearing on your actual speed. Certain actions will just take different amounts of time anyway.</span></p><p><span style="color: DarkOrange">2. I don't think that "easy" checks should involve two failures. If they're easy then missing the check is penalty enough (given that we have to get a finite number of successes in a limited time). I'm pretty sure that a +2 for a hard check isn't comisserate with two failures anyway. </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I appreciate what you're aiming for with the clearly stated results section I think. </span></p><p><span style="color: DarkOrange">The wotc page seems to focus on the idea that even failure doesn't "end" the game, so I think that even if we fail then we should still author an ending of some sort (even if it's a significant setback).</span></p></blockquote><p></p>
[QUOTE="Graf, post: 4203796, member: 3087"] [COLOR=DarkOrange]I admit that I've read the wotc article so that may be coloring my response. Having said that 1. I think we should skip rolling intitiative. It doesn't make much sense in this context, isn't supported by anything from the wotc rules exerpts (that I know of) and inititative is physical intitative anyway. You're speed drawing a sword doesn't seem like it would really have any bearing on your actual speed. Certain actions will just take different amounts of time anyway. 2. I don't think that "easy" checks should involve two failures. If they're easy then missing the check is penalty enough (given that we have to get a finite number of successes in a limited time). I'm pretty sure that a +2 for a hard check isn't comisserate with two failures anyway. I appreciate what you're aiming for with the clearly stated results section I think. The wotc page seems to focus on the idea that even failure doesn't "end" the game, so I think that even if we fail then we should still author an ending of some sort (even if it's a significant setback).[/COLOR] [/QUOTE]
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