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4e Skill Challenge playtest
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<blockquote data-quote="LostSoul" data-source="post: 4204376" data-attributes="member: 386"><p>Here I'm going to post the skill challenge in the format that was suggested by the excerpt. This is "secret DM stuff", so it will be sblocked. I'm doing this for other viewers, and for the players after we finish.</p><p></p><p>[sblock]Setup: For the PCs to corner Shalminsar and stab him in the face, they need to track him down and get the jump on him.</p><p></p><p>Level: 1. <span style="color: sienna">I'm going to set the DC at 15, 11 for Easy, and 19 for Hard.</span></p><p></p><p>Complexity: 3 (requires 8 successes before 4 failures). <span style="color: sienna">This sounds good. Complexity seems to be a pacing mechanic as well as a difficulty thing. Since this is all we're doing, this one skill challenge, I'd like it to last a little longer than 6/4.</span></p><p></p><p>Primary Skills: <span style="color: sienna">I have no idea. I really don't want to know, either. I'm making a concious decision to <em>not</em> come up with any primary skills. This will let the players surprise me and guide play in whatever way they want.</span></p><p><span style="color: sienna"></span></p><p><span style="color: sienna">I'm also not going to say "This skill results in an auto-failure" beforehand. I don't know at this time. I'd much rather base "auto-failure" on role-play.</span></p><p></p><p>Success: <span style="color: sienna">The PCs corner down Shalminisar and we go straight into combat. I imagine at this time that "better" success will mean they catch him with his pants down.</span></p><p></p><p>Failure: <span style="color: sienna">The PCs don't track him down - he gets away again. Other than that, I have no idea. The skills the PCs use and the role-play provided by the players will colour failure.</span>[/sblock]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4204376, member: 386"] Here I'm going to post the skill challenge in the format that was suggested by the excerpt. This is "secret DM stuff", so it will be sblocked. I'm doing this for other viewers, and for the players after we finish. [sblock]Setup: For the PCs to corner Shalminsar and stab him in the face, they need to track him down and get the jump on him. Level: 1. [color=sienna]I'm going to set the DC at 15, 11 for Easy, and 19 for Hard.[/color] Complexity: 3 (requires 8 successes before 4 failures). [color=sienna]This sounds good. Complexity seems to be a pacing mechanic as well as a difficulty thing. Since this is all we're doing, this one skill challenge, I'd like it to last a little longer than 6/4.[/color] Primary Skills: [color=sienna]I have no idea. I really don't want to know, either. I'm making a concious decision to [i]not[/i] come up with any primary skills. This will let the players surprise me and guide play in whatever way they want. I'm also not going to say "This skill results in an auto-failure" beforehand. I don't know at this time. I'd much rather base "auto-failure" on role-play.[/color] Success: [color=sienna]The PCs corner down Shalminisar and we go straight into combat. I imagine at this time that "better" success will mean they catch him with his pants down.[/color] Failure: [color=sienna]The PCs don't track him down - he gets away again. Other than that, I have no idea. The skills the PCs use and the role-play provided by the players will colour failure.[/color][/sblock] [/QUOTE]
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