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4e Skill Challenge playtest
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<blockquote data-quote="jelmore" data-source="post: 4204638" data-attributes="member: 56412"><p><span style="color: Teal"></span></p><p><span style="color: Teal">Now that I've had a chance to read the article...</span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">I agree that rolling for initiative doesn't necessarily make sense. We could just go around the virtual table in turn.</span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">The way the skill challenge example was written, it's proposed as a potential obstacle to our eventual goal. In our hypothetical scenario, it seems like skill challenges would be part of meeting the objective, not the objective itself.</span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">For example, a skill challenge would consist of trying to identify which town resident the skinwalker has duplicated. Success means we have a name and (possibly) a face; failure means we need to either try other means of locating the shapeshifter, or worse, the shapeshifter has figured out we're on the trail and will either assume another form or flee the town.</span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">Another skill check could take the form of trying to convince the local sheriff that the local village elder/priest/blacksmith is a shapeshifter and needs to be arrested, or attempting to break into the mayor's estate to apprehend the skinwalker without raising attention. Success means we're one step closer to catching the monster; failure means we get the local constables on our case.</span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">I don't mind calling out the skill check I want to make, but if I want to free-form it, the DM can decide what skill check applies. I'm OK with rolling my own dice, but I can use an online dice roller; I'm in this for the learning experience and don't feel the need to be a munchkin.</span></p><p><span style="color: Teal"></span></p></blockquote><p></p>
[QUOTE="jelmore, post: 4204638, member: 56412"] [COLOR=Teal] Now that I've had a chance to read the article... I agree that rolling for initiative doesn't necessarily make sense. We could just go around the virtual table in turn. The way the skill challenge example was written, it's proposed as a potential obstacle to our eventual goal. In our hypothetical scenario, it seems like skill challenges would be part of meeting the objective, not the objective itself. For example, a skill challenge would consist of trying to identify which town resident the skinwalker has duplicated. Success means we have a name and (possibly) a face; failure means we need to either try other means of locating the shapeshifter, or worse, the shapeshifter has figured out we're on the trail and will either assume another form or flee the town. Another skill check could take the form of trying to convince the local sheriff that the local village elder/priest/blacksmith is a shapeshifter and needs to be arrested, or attempting to break into the mayor's estate to apprehend the skinwalker without raising attention. Success means we're one step closer to catching the monster; failure means we get the local constables on our case. I don't mind calling out the skill check I want to make, but if I want to free-form it, the DM can decide what skill check applies. I'm OK with rolling my own dice, but I can use an online dice roller; I'm in this for the learning experience and don't feel the need to be a munchkin. [/COLOR] [/QUOTE]
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