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4E Skill Challenges - An Exercise in Dice Rolling?
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<blockquote data-quote="the Jester" data-source="post: 4573049" data-attributes="member: 1210"><p>Since we started our 4e campaign, I've run quite a few skill challenges- averaging probably over 1 per session. I love the idea, but am still fine-tuning my execution. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've used, or set up, skill challenges for tons of different things, to wit:</p><p></p><p>1. Evading enemy armies while traveling overland.</p><p>2. Finding your way through an Underdark city without trouble. </p><p>3. Getting up and out of a buried tower. </p><p>4. Bargaining with dwarven merchants to get a better price.</p><p>5. Investigating a frame-up of an important general. </p><p>6. Escaping from or falling into an illusory gnomish trap.</p><p></p><p>...and a bunch more. </p><p></p><p>My most fun, most successful skill challenge so far was the "investigating a frame-up" challenge. As the pcs investigated the framing of the general, they made tons of skill checks, etc. along the way. I ruled that certain ones were 'key' and counted towards success or failure of the challenge. It took most of <em>three sessions</em> to play out; of course, the pcs were doing other stuff at the same time, so the skill challenge- though the <em>central element</em> of those three sessions, didn't <em>dominate</em> them.</p><p></p><p>I've also learned that it's not always best to tell the pcs they're in a skill challenge immediately. Sometimes it's best not to divulge the skills they need until they experiment a little. (The gnome trap was a great example of this- if they succeed at the challenge, they never even know that the gnomes were assaulting them! If they fail, they end up falling into a gnome trap.)</p><p></p><p>I'll agree 100% with Mearls on one thing- we're all still feeling out how to play and run skill challenges. But I repeat- they are AWESOME, and one of the very best things about 4e (which, while having a few areas in which I am not satisfied, has a few areas where it blows me away with how far it exceeds any prior dnd, and this is one of them)!</p></blockquote><p></p>
[QUOTE="the Jester, post: 4573049, member: 1210"] Since we started our 4e campaign, I've run quite a few skill challenges- averaging probably over 1 per session. I love the idea, but am still fine-tuning my execution. :) I've used, or set up, skill challenges for tons of different things, to wit: 1. Evading enemy armies while traveling overland. 2. Finding your way through an Underdark city without trouble. 3. Getting up and out of a buried tower. 4. Bargaining with dwarven merchants to get a better price. 5. Investigating a frame-up of an important general. 6. Escaping from or falling into an illusory gnomish trap. ...and a bunch more. My most fun, most successful skill challenge so far was the "investigating a frame-up" challenge. As the pcs investigated the framing of the general, they made tons of skill checks, etc. along the way. I ruled that certain ones were 'key' and counted towards success or failure of the challenge. It took most of [i]three sessions[/i] to play out; of course, the pcs were doing other stuff at the same time, so the skill challenge- though the [i]central element[/i] of those three sessions, didn't [i]dominate[/i] them. I've also learned that it's not always best to tell the pcs they're in a skill challenge immediately. Sometimes it's best not to divulge the skills they need until they experiment a little. (The gnome trap was a great example of this- if they succeed at the challenge, they never even know that the gnomes were assaulting them! If they fail, they end up falling into a gnome trap.) I'll agree 100% with Mearls on one thing- we're all still feeling out how to play and run skill challenges. But I repeat- they are AWESOME, and one of the very best things about 4e (which, while having a few areas in which I am not satisfied, has a few areas where it blows me away with how far it exceeds any prior dnd, and this is one of them)! [/QUOTE]
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