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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Skill Challenges - An Exercise in Dice Rolling?
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<blockquote data-quote="TikkchikFenTikktikk" data-source="post: 4575271" data-attributes="member: 67494"><p>Actually, it does the opposite. The regular way, if you fail the challenge you get nothing. This way, if you fail you at least get rewarded for what success you did have. Players learn that they'll get at least some reward regardless of if the challenge fails.</p><p></p><p></p><p></p><p>Handing out XP at each roll's success never results in less XP total for a challenge success. </p><p></p><p>Consider a level 5, complexity 2 challege (6 successes before 3 failures), which is worth 400 XP at a successful conclusion. We'll ignore any other benefits or losses that result from success or failure.</p><p></p><p>Going by the book, if you fail the challenge you get nothing. If you succeed you get 400 XP.</p><p></p><p>Going by my suggestion you get these results</p><p></p><p>[code]</p><p>Successes Failures XP</p><p>1 3 50</p><p>2 3 100</p><p>3 3 150</p><p>4 3 200</p><p>5 3 250</p><p>6 2 400</p><p>[/code]</p><p></p><p>If you have a heartbreaker of 5 successes but 3 failures you at least get 250 XP for your efforts. And that last success has a nice little bonus award of any extra balance of XP.</p><p></p><p>In the group I DM this has started encouraging players to seek out these kind of situations thinking and parleying much more before pulling out swords.</p><p></p><p>In fact, I have started handing out a minion's worth of XP anytime a player has a successful check after having their character do something interesting. It really encourages the roll playing and action hero kind of antics that make 4E really awesome.</p></blockquote><p></p>
[QUOTE="TikkchikFenTikktikk, post: 4575271, member: 67494"] Actually, it does the opposite. The regular way, if you fail the challenge you get nothing. This way, if you fail you at least get rewarded for what success you did have. Players learn that they'll get at least some reward regardless of if the challenge fails. Handing out XP at each roll's success never results in less XP total for a challenge success. Consider a level 5, complexity 2 challege (6 successes before 3 failures), which is worth 400 XP at a successful conclusion. We'll ignore any other benefits or losses that result from success or failure. Going by the book, if you fail the challenge you get nothing. If you succeed you get 400 XP. Going by my suggestion you get these results [code] Successes Failures XP 1 3 50 2 3 100 3 3 150 4 3 200 5 3 250 6 2 400 [/code] If you have a heartbreaker of 5 successes but 3 failures you at least get 250 XP for your efforts. And that last success has a nice little bonus award of any extra balance of XP. In the group I DM this has started encouraging players to seek out these kind of situations thinking and parleying much more before pulling out swords. In fact, I have started handing out a minion's worth of XP anytime a player has a successful check after having their character do something interesting. It really encourages the roll playing and action hero kind of antics that make 4E really awesome. [/QUOTE]
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4E Skill Challenges - An Exercise in Dice Rolling?
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