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4E Skill Challenges - An Exercise in Dice Rolling?
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<blockquote data-quote="Radiating Gnome" data-source="post: 4575667" data-attributes="member: 150"><p>Actually, I had a great skill challenge during one of my home game's early sessions that combined combat and skill challenges. </p><p></p><p>In the game, the PCs were in the employ of a local Duke. In the first session, one of the PCs was challenged to a duel by a member of a local military order. By the time the PCs got to the site of the duel, the other members of that military order had drummed up a crowd and were in the process of slandering the PCs and the Duke by extension, and had a pretty big head start. The Skill Challenge involved trying to convince the crowd that the other guys were the jerks, etc. </p><p></p><p>What was fun was that the progress of the duel had an impact on the skill checks the party made during the challenge. This was pre-errata, so the DCs were very high, and the party was doing a LOT of assisting, so a skill challenge that required 6 or 8 successes could take that many rounds. PCs all got a +2 on their skill checks if the dueling PC had had some significant success (critical hit, bloodied the opponent, etc). The dueling PC could also "showboat" -- actually not attack on his round but provide that bonus to the whole party. In the end, the PC was in trouble and wasn't going to win the fight, so started showboating and the PCs managed to end the scene by winning the skill challenge -- which brought the duel to an end as wiser heads put an end to the proceedings. </p><p></p><p>It was a great scene -- it turned into a real circus, where the antics of the players in the skill challenge, desperately trying to win the support of the crowd, were more entertaining than the give and take of blows in the duel. </p><p></p><p>-j</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 4575667, member: 150"] Actually, I had a great skill challenge during one of my home game's early sessions that combined combat and skill challenges. In the game, the PCs were in the employ of a local Duke. In the first session, one of the PCs was challenged to a duel by a member of a local military order. By the time the PCs got to the site of the duel, the other members of that military order had drummed up a crowd and were in the process of slandering the PCs and the Duke by extension, and had a pretty big head start. The Skill Challenge involved trying to convince the crowd that the other guys were the jerks, etc. What was fun was that the progress of the duel had an impact on the skill checks the party made during the challenge. This was pre-errata, so the DCs were very high, and the party was doing a LOT of assisting, so a skill challenge that required 6 or 8 successes could take that many rounds. PCs all got a +2 on their skill checks if the dueling PC had had some significant success (critical hit, bloodied the opponent, etc). The dueling PC could also "showboat" -- actually not attack on his round but provide that bonus to the whole party. In the end, the PC was in trouble and wasn't going to win the fight, so started showboating and the PCs managed to end the scene by winning the skill challenge -- which brought the duel to an end as wiser heads put an end to the proceedings. It was a great scene -- it turned into a real circus, where the antics of the players in the skill challenge, desperately trying to win the support of the crowd, were more entertaining than the give and take of blows in the duel. -j [/QUOTE]
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