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4E Skill Challenges - An Exercise in Dice Rolling?
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<blockquote data-quote="Skallgrim" data-source="post: 4576223" data-attributes="member: 79271"><p>I really think that the skill challenge (and the general skill resolution system) was written to be mechanically viable (with the errata) if you run this either way. That, to me, was the point. </p><p></p><p>You might be playing with a group of extroverted improv actors, and enjoy RPing the heck out of every skill challenge. On the other hand, you might be running a game with several shy, introverted kids. It's not <em>wrong</em> for a player to feel uncomfortable or self-conscious about roleplaying these situations, and the game system itself shouldn't make that judgement. If the group is comfortable with "pick your skill and roll", and that is what is fun for everyone, then that's all good.</p><p></p><p>I myself like a good bit of roleplaying, but I also remember how much I have "loosened up" about it from when I was running AD&D in junior high. I think that it's a good idea to have a basic, non-judgemental skill resolution in place, and an interested DM and players can build on that as they will.</p></blockquote><p></p>
[QUOTE="Skallgrim, post: 4576223, member: 79271"] I really think that the skill challenge (and the general skill resolution system) was written to be mechanically viable (with the errata) if you run this either way. That, to me, was the point. You might be playing with a group of extroverted improv actors, and enjoy RPing the heck out of every skill challenge. On the other hand, you might be running a game with several shy, introverted kids. It's not [I]wrong[/I] for a player to feel uncomfortable or self-conscious about roleplaying these situations, and the game system itself shouldn't make that judgement. If the group is comfortable with "pick your skill and roll", and that is what is fun for everyone, then that's all good. I myself like a good bit of roleplaying, but I also remember how much I have "loosened up" about it from when I was running AD&D in junior high. I think that it's a good idea to have a basic, non-judgemental skill resolution in place, and an interested DM and players can build on that as they will. [/QUOTE]
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