Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
4e Skill Challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 4975898" data-attributes="member: 1"><p>The way I do it:</p><p> </p><p>1) Never, ever, ever mention or hint to your players that they're in a skill challenge. </p><p> </p><p>2) Never let them see you recording successes or failures. Never give them a list of available skills.</p><p> </p><p>3) Use the available skills as guidelines for how to set DCs for things your players think of. Don't get too strictly caught up with what's on the page.</p><p> </p><p>4) Your players should suggest what they're doing, and then you tell them what skill to roll; not the other way round.</p><p> </p><p>5) Feel free to provide stimulus to your players to prompt them to tell you what they're doing. If one of the options is "History DC 15: A character remembers that the Duke's father was killed in a battle 20 years ago", then you casually mention "You see a portrait of a man who looks similar to the Duke hanging above the fireplace". If a player asks about it, THEN tell him to make a History check. If he succeeds, tell him what he remembers. If he fails, tell him that despite searching his brain, he doesn't recognise the portrait. Secretly record the success of failure.</p><p> </p><p>6) Feel free to break skill challenges up. I ran one which lasted the entire session (a travel skill challenge), and broke it up with a couple of mini-encounters in the middle of it. </p><p> </p><p>7) Again, NEVER mention the words "skill challenge" to your players! From their point of view, you are just asking them for skill checks occasionally when they say they want to do something.</p><p> </p><p>8) Narrate, narrate, narrate.</p><p> </p><p>8) If stallling, throw in something to create the skill roll. In my journey skill challenge there was a vague description about how an Athletics check could help overcome obstacles. So I said "There's a snowdrift blocking your way" and they immediately threwa bunch of suggestions as to what they were trying at me. One wanted to use Nature to find a better path, another wanted to use Perception to do same, another wanted to use Athletics to climb around it, etc. So they all made their checks, I described the result, they got past the snowdrift and I marked down a couple of successes.</p></blockquote><p></p>
[QUOTE="Morrus, post: 4975898, member: 1"] The way I do it: 1) Never, ever, ever mention or hint to your players that they're in a skill challenge. 2) Never let them see you recording successes or failures. Never give them a list of available skills. 3) Use the available skills as guidelines for how to set DCs for things your players think of. Don't get too strictly caught up with what's on the page. 4) Your players should suggest what they're doing, and then you tell them what skill to roll; not the other way round. 5) Feel free to provide stimulus to your players to prompt them to tell you what they're doing. If one of the options is "History DC 15: A character remembers that the Duke's father was killed in a battle 20 years ago", then you casually mention "You see a portrait of a man who looks similar to the Duke hanging above the fireplace". If a player asks about it, THEN tell him to make a History check. If he succeeds, tell him what he remembers. If he fails, tell him that despite searching his brain, he doesn't recognise the portrait. Secretly record the success of failure. 6) Feel free to break skill challenges up. I ran one which lasted the entire session (a travel skill challenge), and broke it up with a couple of mini-encounters in the middle of it. 7) Again, NEVER mention the words "skill challenge" to your players! From their point of view, you are just asking them for skill checks occasionally when they say they want to do something. 8) Narrate, narrate, narrate. 8) If stallling, throw in something to create the skill roll. In my journey skill challenge there was a vague description about how an Athletics check could help overcome obstacles. So I said "There's a snowdrift blocking your way" and they immediately threwa bunch of suggestions as to what they were trying at me. One wanted to use Nature to find a better path, another wanted to use Perception to do same, another wanted to use Athletics to climb around it, etc. So they all made their checks, I described the result, they got past the snowdrift and I marked down a couple of successes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4e Skill Challenges
Top