Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e skill system -dont get it.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Benimoto" data-source="post: 4126039" data-attributes="member: 40093"><p>While it's true that if you always roll the same skill against the DC, there's not much difference, in terms of probability between just rolling once, or rolling until you get 5 successes or 5 failures.</p><p></p><p>What makes it somewhat different is the group participation. The way I've seen it, you're encouraged to go around the table, so that every player can contribute either a success or a failure towards the whole resolution of the task. This makes it so that players share the spotlight, as opposed to a lot of the combined diplomacy or other checks I've seen in 3.x, where only the best player rolls for the actual skill use, and the rest of the players assist if they can.</p><p></p><p>As to why there are different skills, the answer is that the spirit of the game says that a player should try to use his or her most applicable skill. And the rules say that a DM can disallow nonsensical skill usage.</p><p></p><p>Really the whole exercise is intended to help roleplaying by encouraging the players to tell a story and play in character. Sure, you could achieve the same mechanical result by just giving each character five numbered skills at random values, and the players could pick one and say "I use skill 2 to solve the problem," but that wouldn't solve the goal of encouraging roleplaying. The goal is for each character to have skills that they feel their character is good at, and that their character can use to solve challenges.</p><p></p><p>It's true that if you stare at the system too hard, it falls apart. It's a system where you get out of it what you put in to it. If you just say "I use my best skill, Athletics at +17" to every challenge, and the rest of the group goes along with it, there's not much point to the system. Possibly, you'll be getting XP rewards and accomplishing the quest, but the system used to achieve that will seem pointless and unnecessary. If you try to have fun and play your character, you'll probably find the system more rewarding on those fronts.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4126039, member: 40093"] While it's true that if you always roll the same skill against the DC, there's not much difference, in terms of probability between just rolling once, or rolling until you get 5 successes or 5 failures. What makes it somewhat different is the group participation. The way I've seen it, you're encouraged to go around the table, so that every player can contribute either a success or a failure towards the whole resolution of the task. This makes it so that players share the spotlight, as opposed to a lot of the combined diplomacy or other checks I've seen in 3.x, where only the best player rolls for the actual skill use, and the rest of the players assist if they can. As to why there are different skills, the answer is that the spirit of the game says that a player should try to use his or her most applicable skill. And the rules say that a DM can disallow nonsensical skill usage. Really the whole exercise is intended to help roleplaying by encouraging the players to tell a story and play in character. Sure, you could achieve the same mechanical result by just giving each character five numbered skills at random values, and the players could pick one and say "I use skill 2 to solve the problem," but that wouldn't solve the goal of encouraging roleplaying. The goal is for each character to have skills that they feel their character is good at, and that their character can use to solve challenges. It's true that if you stare at the system too hard, it falls apart. It's a system where you get out of it what you put in to it. If you just say "I use my best skill, Athletics at +17" to every challenge, and the rest of the group goes along with it, there's not much point to the system. Possibly, you'll be getting XP rewards and accomplishing the quest, but the system used to achieve that will seem pointless and unnecessary. If you try to have fun and play your character, you'll probably find the system more rewarding on those fronts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e skill system -dont get it.
Top