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4e skill system -dont get it.
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<blockquote data-quote="Kzach" data-source="post: 4126055" data-attributes="member: 56189"><p><u><strong>The Way I Understand The Skill System in 4e (which is most likely wrong).</strong></u></p><p></p><p></p><p>Firstly, every character can use every skill whether trained or untrained. Untrained skills use 1/2 level + relevant ability modifier + d20 opposed by someone else's skill check or a DC.</p><p></p><p>Second is the skill challenges system. Let's say you're being chased by the town militia yet your identity is still a secret. The DM says, "Ok, so how do you attempt to get out of this one?"</p><p></p><p>You say, "Hmm, I'll use Bluff to attempt to hide in crowds, Stealth to go past guards unnoticed and Athletics to leap, somersault and dive through, over, under and around obstacles when I'm running. I try and do this til I'm outside the gate and the guards give up the chase."</p><p></p><p>DM says, "Right, and what level of difficulty do you want to try for?"</p><p></p><p>Player thinks for a moment and replies, "I've got all those skills pretty high so I'll go for a high level of difficulty."</p><p></p><p>DM determines that a high level of difficulty for this particular city/area/guards, etc. is 20. He rolls d20 and adds the relevant modifiers for a result of 19 Bluff, 21 Stealth, 27 Athletics.</p><p></p><p>He then goes on to describe the situation, "You duck, dodge and dive through the crowds, thwarting the attempts to get to you before you can get away. Ducking around a corner you sprint down an alley-way and in to another crowd and grab a rag off a nearby vendor's stall and wrap it around your head in an attempt to blend into the crowd. But the vendor spotted you and yelled out, pointing at you and the guards immediately spot you and the chase begins anew. Again you run through the streets, desperately looking for some advantage to help you escape. As you run, you deftly manoeuvre past all obstacles as the guards behind you stumble and yell obscenities. You run into a bar you know has a back door and run through and outside into a dark, stinky alley full of refuse and shady figures. You spot an alcove in a wall and quickly pull some refuse in front of it to hide behind. The guards come out and poke around the alley without any luck before splitting up and racing off in opposite directions to try and find you. For now you're safe so you quickly make it to the city gate and pose as a peasant in a merchant train leaving the city. Unfortunately, one of the guards chasing you has positioned himself at the gate and recognises you and the chase is on again! You run frantically through the gate, weaving in and around carts and wagons and people and livestock. You spot a pig-sty and diving in amongst the pigs, crawl underneath the fence and under an adjoining house and out the other side. Hiding amidst the brush you watch as the guards poke through the pigs in a futile attempt to find you before giving up and going back to their posts."</p><p></p><p>All from one dice roll.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4126055, member: 56189"] [U][B]The Way I Understand The Skill System in 4e (which is most likely wrong).[/B][/U] Firstly, every character can use every skill whether trained or untrained. Untrained skills use 1/2 level + relevant ability modifier + d20 opposed by someone else's skill check or a DC. Second is the skill challenges system. Let's say you're being chased by the town militia yet your identity is still a secret. The DM says, "Ok, so how do you attempt to get out of this one?" You say, "Hmm, I'll use Bluff to attempt to hide in crowds, Stealth to go past guards unnoticed and Athletics to leap, somersault and dive through, over, under and around obstacles when I'm running. I try and do this til I'm outside the gate and the guards give up the chase." DM says, "Right, and what level of difficulty do you want to try for?" Player thinks for a moment and replies, "I've got all those skills pretty high so I'll go for a high level of difficulty." DM determines that a high level of difficulty for this particular city/area/guards, etc. is 20. He rolls d20 and adds the relevant modifiers for a result of 19 Bluff, 21 Stealth, 27 Athletics. He then goes on to describe the situation, "You duck, dodge and dive through the crowds, thwarting the attempts to get to you before you can get away. Ducking around a corner you sprint down an alley-way and in to another crowd and grab a rag off a nearby vendor's stall and wrap it around your head in an attempt to blend into the crowd. But the vendor spotted you and yelled out, pointing at you and the guards immediately spot you and the chase begins anew. Again you run through the streets, desperately looking for some advantage to help you escape. As you run, you deftly manoeuvre past all obstacles as the guards behind you stumble and yell obscenities. You run into a bar you know has a back door and run through and outside into a dark, stinky alley full of refuse and shady figures. You spot an alcove in a wall and quickly pull some refuse in front of it to hide behind. The guards come out and poke around the alley without any luck before splitting up and racing off in opposite directions to try and find you. For now you're safe so you quickly make it to the city gate and pose as a peasant in a merchant train leaving the city. Unfortunately, one of the guards chasing you has positioned himself at the gate and recognises you and the chase is on again! You run frantically through the gate, weaving in and around carts and wagons and people and livestock. You spot a pig-sty and diving in amongst the pigs, crawl underneath the fence and under an adjoining house and out the other side. Hiding amidst the brush you watch as the guards poke through the pigs in a futile attempt to find you before giving up and going back to their posts." All from one dice roll. [/QUOTE]
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