Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e skill system -dont get it.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Harr" data-source="post: 4126079" data-attributes="member: 47190"><p>The way I explained this is that where before we had two 'game modes' - Exploration and Combat - We now have three, Exploration, Combat, and Challenge.</p><p></p><p>The whole 'Challenge time!' could seem weird, but is it really all that different from 'Roll initiative!'? They are game modes, each 'mode' tells players what to focus on. Exploration is walking around looking at stuff, very few dice rolls if any, Combat is combat obviously, and Challenge is the rolling of skills to solve a speficic problem or situation.</p><p></p><p>The way we approached this dryad tree was basically, Exploration mode, party was walking around, I say to them, 'You see this tree, there's a naked corpse of a man hanging from it etc etc .... so ok, if you want to go ahead and investigate this, this is gonna be a Challenge basically, the Challenge is to fingure out what;s going on and defuse the situation, of if you dont want to deal with it right now you can back away and keep exploring the forest and come back later.' They consulted with each other for a few seconds and responded with, 'yeah, we take the challenge' and we begin.</p><p></p><p></p><p></p><p>Heh this is pure metagaming. No other way to say it - it's the thrill of gambling. Do you think you can make DC 18, sure, but can you make DC 23?? Or are you gonna wuss out and go for the security of DC 13?</p><p></p><p>It bears mentioning that many people at DDXP said their DM did NOT let them choose difficulty. They described what they wanted and the DM assigned the difficulty, and that was that. But you know what, I like the gambling part. It's fun.</p><p></p><p>How to explain it to players through color? Basically I explained to them, just how confident in your guy are you? How much attitude and confidence and badassed-ness is he going to put into it? For the ranger and the tree: Is this guy going to walk up to the tree and climb it reasonably well (medium), or is he going to take his time, make sure his feet are well placed, look out for bugs, try not to get any any icky sap on his shirt (easy), or is he gonna <em>bound up</em> that frickin tree, with a confident smirk on his face, bouncing from branch to branch so quickly and so awesomely that he's gonna have enough time left over to do something else when he gets up there (or, as it turned out, to do it so well and so gracefully that the dryad that was watching him was impressed enough to reveal herself and smile at him). I don't explain all this to him beforehand or anything, it's just implied (Though if they ask, that's what I would say.)</p></blockquote><p></p>
[QUOTE="Harr, post: 4126079, member: 47190"] The way I explained this is that where before we had two 'game modes' - Exploration and Combat - We now have three, Exploration, Combat, and Challenge. The whole 'Challenge time!' could seem weird, but is it really all that different from 'Roll initiative!'? They are game modes, each 'mode' tells players what to focus on. Exploration is walking around looking at stuff, very few dice rolls if any, Combat is combat obviously, and Challenge is the rolling of skills to solve a speficic problem or situation. The way we approached this dryad tree was basically, Exploration mode, party was walking around, I say to them, 'You see this tree, there's a naked corpse of a man hanging from it etc etc .... so ok, if you want to go ahead and investigate this, this is gonna be a Challenge basically, the Challenge is to fingure out what;s going on and defuse the situation, of if you dont want to deal with it right now you can back away and keep exploring the forest and come back later.' They consulted with each other for a few seconds and responded with, 'yeah, we take the challenge' and we begin. Heh this is pure metagaming. No other way to say it - it's the thrill of gambling. Do you think you can make DC 18, sure, but can you make DC 23?? Or are you gonna wuss out and go for the security of DC 13? It bears mentioning that many people at DDXP said their DM did NOT let them choose difficulty. They described what they wanted and the DM assigned the difficulty, and that was that. But you know what, I like the gambling part. It's fun. How to explain it to players through color? Basically I explained to them, just how confident in your guy are you? How much attitude and confidence and badassed-ness is he going to put into it? For the ranger and the tree: Is this guy going to walk up to the tree and climb it reasonably well (medium), or is he going to take his time, make sure his feet are well placed, look out for bugs, try not to get any any icky sap on his shirt (easy), or is he gonna [i]bound up[/i] that frickin tree, with a confident smirk on his face, bouncing from branch to branch so quickly and so awesomely that he's gonna have enough time left over to do something else when he gets up there (or, as it turned out, to do it so well and so gracefully that the dryad that was watching him was impressed enough to reveal herself and smile at him). I don't explain all this to him beforehand or anything, it's just implied (Though if they ask, that's what I would say.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e skill system -dont get it.
Top